Swift Assassin: Difference between revisions

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Text replacement - "04/25/2024 || -" to "04/25/2024 || <!-- Approx 05/22/2024-->"
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan=4 | {{se|073|Swift Assassin||ed}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan=4 | {{se|073|Target Locked||ed}}
|-
|-
! No Enemy Range !! Movement Speed Increase !! Enemies Within Range !! Enemy Received Critical Rate !! Enemy Received Critical Damage Increase !! Duration
! No Enemy Range !! Movement Speed Increase {{stat|m}} !! Enemies Within Range !! Critical Resistance Decrease {{stat|a}} !! Critical Damage<br>Received Increase {{stat|m}} !! Duration
|-
|-
| colspan="7" | '''{{PvE}}'''
| colspan="8" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 600 || 35% || 1200 || 100% || 10% || 10 Seconds
| align="left" | 1 || 99 || 600 || 35% || 1200 || 100% || 10% || 10 Seconds
|-
|-
| colspan="7" | '''{{PvP}}'''
| colspan="8" | {{PvP}}
|-
|-
| align="left" | 1 || 99 || 600 || 35% || 1200 || 100% || 5% || 3 Seconds
| align="left" | 1 || 99 || 600 || 35% || 1200 || 100% || 5% || 3 Seconds
|}
|}
\\KR (04/25/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan="3" | {{se|073|Target Locked||ed}}
|-
! No Enemy Range !! Movement Speed Increase {{stat|m}} !! Enemies Within Range !! Critical Damage<br>Received Increase {{stat|m}} !! Duration
|-
| colspan="7" | {{PvE}}
|-
| align="left" | 1 || 99 || 600 || 35% || 1200 || 10% || 20 Seconds
|-
| colspan="7" | {{PvP}}
|-
| align="left" | 1 || 99 || 600 || 35% || 1200 || 5% || 6 Seconds
|}
</tabber>
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<br>


== Tips and Details ==
== Tips and Details ==
*There is no cooldown to reapply '''Target Locked''' debuff. The debuff can be reapplied by leaving and re-entering range of enemies or switching a title.
[[File:Status Targeted.png|thumb|right|'''Target Locked''' debuff icon.]]
*Movement Speed and Received Critical Damage Increase are multiplicative.
*There is no cooldown to reapply the {{se|073|Target Locked|tt=no}} debuff. The debuff can be reapplied by leaving and re-entering the range of enemies.
*The debuff's Critical Chance Increase is unnormalized.
**Actions that force the character's internal state to update/reset, e.g. swapping titles, changing equipment, unlocking new force skills, setting/removing new force skills, changing the guild skill page, etc. will reset the {{se|073|Target Locked|tt=no}} range check condition and apply the debuff again.
<!--Delete after patch-->
*The debuff affects enemies' Critical Resistance rather than your chance to land a critical hit, making it a separate unnormalized effect.
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{{clearfix}}


==Updates==
==Updates==
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*{{buff|'''[Target Locked]''' debuff application range increased.}}
*{{buff|'''[Target Locked]''' debuff application range increased.}}
**However, it is harder to reapply the debuff, since you need to go out of an increased range.
**However, it is harder to reapply the debuff, since you need to go out of an increased range.
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*{{buff|{{se|073|Target Locked||ed}} '''Duration''' increased.}}
*{{nerf|{{se|073|Target Locked||ed}} '''Critical Resistance Decrease''' removed.}}
|}
|}
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