Swift Assassin: Difference between revisions

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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan=4 | {{se|073|Swift Assassin||ed}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan=4 | {{se|073|Swift Assassin||ed}}
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! No Enemy Range !! Movement Speed Increase !! Enemies Within Range !! Enemy Received Critical Rate !! Enemy Received Critical Damage Increase !! Duration
! No Enemy Range !! Movement Speed Increase !! Enemies Within Range !! Enemy Critical Resistance Decrease !! Enemy Received Critical Damage Increase !! Duration
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| colspan="7" | '''{{PvE}}'''
| colspan="7" | '''{{PvE}}'''
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*There is no cooldown to reapply '''Target Locked''' debuff. The debuff can be reapplied by leaving and re-entering range of enemies or switching a title.
*There is no cooldown to reapply '''Target Locked''' debuff. The debuff can be reapplied by leaving and re-entering range of enemies or switching a title.
*Movement Speed and Received Critical Damage Increase are multiplicative.
*Movement Speed and Received Critical Damage Increase are multiplicative.
*The debuff's Critical Chance Increase is unnormalized.
*The debuff affects enemies' Critical Resistance rather than your chance to land a critical hit, making it a separate unnormalized effect, much like {{Mod|Shadow Blast|1}}.
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