Sword Blasting: Difference between revisions
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__NOTOC__{{Languages|Sword Blasting}} | __NOTOC__{{Languages|Sword Blasting}} | ||
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|tab2=[Enhanced] | |||
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan="2" | Character Level !! colspan="2" | Damage (Physical) !! rowspan=2 | Penetrating Hit !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Character Level !! colspan="2" | Damage (Physical) !! rowspan=2 | Conwells Penetrating Hit !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Initial Stab !! Conwells Blast !! Initial Stab !! Conwells Blast | ! Initial Stab !! Conwells Blast !! Initial Stab !! Conwells Blast | ||
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*Not recommended on "jump-happy" opponents. The delay is bad unless you have enough attack speed to recover from a miss. (Based off of opponent's vs. yours) | *Not recommended on "jump-happy" opponents. The delay is bad unless you have enough attack speed to recover from a miss. (Based off of opponent's vs. yours) | ||
**Thanks to freeze frames, this is not an effective catch in general compared to [[Mirage Sting]]. | **Thanks to freeze frames, this is not an effective catch in general compared to [[Mirage Sting]]. | ||
*Once Enhanced, Conwells will no longer follow Elsword's height level, and will instead keep going straight regardless of Elsword falling off a ledge. | |||
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