Sword Blasting: Difference between revisions
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== Skill Information | == Skill Information == | ||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
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! Initial Stab !! Conwells Blast !! Initial Stab !! Conwells Blast | ! Initial Stab !! Conwells Blast !! Initial Stab !! Conwells Blast | ||
|- | |- | ||
| align="left" | 55 || rowspan=2 | | | align="left" | 55 || rowspan=2 | 466% || rowspan=2 | 580% || 0 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 98 || 2 | | align="left" | [Enhanced] 98 || 2 | ||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan="2" | Character Level !! colspan="2" | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Initial Stab !! Conwells Blast | |||
|- | |||
| align="left" | 55 || rowspan=2 | 186% || rowspan=2 | 232% | |||
|- | |||
| align="left" | [Enhanced] 98 | |||
|} | |} | ||
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*Not recommended on "jump-happy" opponents. The delay is bad unless you have enough attack speed to recover from a miss. (Based off of opponent's vs. yours) | *Not recommended on "jump-happy" opponents. The delay is bad unless you have enough attack speed to recover from a miss. (Based off of opponent's vs. yours) | ||
**Thanks to freeze frames, this is not an effective catch in general compared to [[Mirage Sting]]. | **Thanks to freeze frames, this is not an effective catch in general compared to [[Mirage Sting]]. | ||
*Once Enhanced, Conwells will no longer follow Elsword's height level, and will instead keep going straight regardless of Elsword falling off a ledge. | |||
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*04/20/2015 KR | *04/20/2015 KR | ||
**Skill's range changes to follow the visual effect, so the range becomes further. | **Skill's range changes to follow the visual effect, so the range becomes further. | ||
*01/25/2017 KR | |||
**Damage increased. | |||
*04/27/2017 KR | |||
**PvE damage increased. | |||
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