Sword Enchant: Difference between revisions

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__NOTOC__{{Languages|Sword Enchant}}
__NOTOC__{{Languages|Sword Enchant}}
<div style="float: right;">{{#ev:youtube|PDJFCgqV1kw|300}}</div>
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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! Class           !! Level Required
! Class !! Level Required
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| [[Rune Slayer]] || 35
| [[Rune Slayer]] || 35
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== Skill Information ==
== Skill Information ==
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<div class="long-table">
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Activation Chance !! ! colspan=2 | [[Status Effects/Sword Enchant|Fire Enchant]] !! colspan=2 | [[Status Effects/Sword Enchant|Freeze Enchant]] !! colspan=2 | [[Status Effects/Sword Enchant|Poison Enchant]] !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Effect !! Fire Attribute Activation Chance !! Effect !! Water Attribute Activation Chance !! Effect !! Nature Attribute Activation Chance
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| align="left" | 1 || 35 || 10.5% || rowspan=4 | Inflicts Burned status on hit<br>(Sustained Damage per Second) || rowspan=4 | +5% || rowspan=4 | Inflicts Frozen status on hit<br>(Reduced Attack Speed) || rowspan=4 | +5% || rowspan=4 | Inflicts Poisoned status on hit<br>(Sustained Damage per Second) || rowspan=4 | +5% || rowspan=4 | 20 Seconds
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Activation<br>Chance !! colspan=2 | {{se|133|Fire Enchant}} !! colspan=2 | {{se|134|Freeze Enchant}} !! colspan=2 | {{se|135|Poison Enchant}} !! rowspan=2 | Duration
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! Effect !! Fire Attribute<br>Activation Chance Increase !! Effect !! Water Attribute<br>Activation Chance Increase !! Effect !! Nature Attribute<br>Activation Chance Increase
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| colspan="10" | {{PvE}}/{{PvP}}
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| align="left" | 1 || 35 || 10.5% || rowspan=4 | Inflicts {{se|071|Burn (Fire Enchant)||ed}} on hit || rowspan=4 | 5% || rowspan=4 | Inflicts {{se|094|Freeze (Freeze Enchant)||ed}} on hit || rowspan=4 | 5% || rowspan=4 | Inflicts {{se|076|Poison (Poison Enchant)||ed}} on hit || rowspan=4 | 5% || rowspan=4 | 20 Seconds
|-
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| align="left" | 2 || 51 || 12%
| align="left" | 2 || 51 || 12%
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| align="left" | 4 || 92 || 15%
| align="left" | 4 || 92 || 15%
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|}
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== Tips and Details ==
== Tips and Details ==
[[File:SwordEnchant3Element.jpg|400px|right|thumb|The Auras that can be obtained by this skill]]
[[File:SwordEnchant3Element.jpg|400px|right|thumb|The Auras that can be obtained by this skill]]
*When activated, your sword will emit either a '''Fire''', '''Nature''', or '''Water''' aura at random.  
*When activated, '''Elsword''''s sword will emit either a '''Fire''', '''Nature''', or '''Water''' aura at random.  
**A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
**A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
**The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
**The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
*The buff cannot override or renew itself. The duration must run out before the buff can be applied again.
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== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|ed6YLvtwYqM|300}}</div>
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*'''Sword Enchant''' used to be an active skill.
|-
**The skill's first incarnation used to function exactly as [[Critical Sword]] currently does.
! width="300px" | Video
**The second incarnation was still an active, but gave the user a sword enhancement much like the current version.
! Description
|-
| rowspan=2 | {{#ev:youtube|ed6YLvtwYqM|300}}
|Between its initial release and the 06/27/2013 KR patch, [[Sword Enchant]] was an active skill that additionally contained the effects of [[Critical Sword]].
|-
|Between the 06/27/2013 and 07/23/2015 KR patches, [[Sword Enchant]] was an active skill that functioned much like the current iteration.
|}
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== Updates ==
==Updates==
*02/14/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
**Sword Enchant will give a random element.
|-
*06/27/2013 KR
! colspan=2 | Date !! colspan=2 | Changes
**Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]]
|-
**Divided into '''Sword Enchant''' and [[Critical Sword]].
! KR !! NA !! PvE !! PvP
**"Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted.
|-
*02/05/2015 KR
| 11/12/2009 || 07/06/2011 || colspan=2 align="left" |
**Elemental Attribution Chance decreased.
*'''Sword Enchant''' added.
*07/23/2015 KR
|-
**Active Passive
| 02/14/2013 || - || colspan=2 align="left" |
*08/11/2016 KR
*{{buff|Sword Enchant will give a random element.}}
**Tooltip of [[Way of the Sword]] deleted.
|-
*04/27/2017 KR
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
**Activation Chance increased.
*{{nerf|Divided into '''Sword Enchant''' and [[Critical Sword]].}}
**Attribute Activation Chance Increase decreased.
*{{nerf|'''Critical Hit Rate Increase''' and '''Critical Hit Damage Increase''' effect deleted.}}
*Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]]
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|'''Elemental Attribution Chance''' decreased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*Changed from '''Active''' to '''Passive'''.
|-
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |
*Tooltip of [[Way of the Sword]] deleted.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Activation Chance''' increased.}}
*{{nerf|'''Attribute Activation Chance Increase''' decreased.}}
|}
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