Sword Fall: Difference between revisions

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! Max Hits Per Sword !! Number of Swords
! Max Hits Per Sword !! Number of Swords
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| align="left" | 15 || 793% || rowspan=2 | 6 || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| align="left" | 15 || 661% || rowspan=2 | 6 || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 951%
| align="left" | [Enhanced] || 793%
|}
|}
=== {{PvP}} ===
=== {{PvP}} ===
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|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || 302%
| align="left" | 15 || 252%
|-
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| align="left" | [Enhanced] || 362%
| align="left" | [Enhanced] || 302%
|}
|}
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== Tips and Details ==
== Tips and Details ==
===NA===
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage.
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage.
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
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*You can move before the skill finishes, about after the 5th Conwell hits the ground.
*You can move before the skill finishes, about after the 5th Conwell hits the ground.
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
*KR: While the max hit for each falling sword is 6, the 6th hitbox is very narrow. It will only trigger on targets hit by the exact center of the sword. If you position a medium/small sized target between 2 swords, this hitbox will most likely miss, making each sword hit 5 times.
===KR===
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*With 2 swords connecting, '''[Enhanced] Sword Fall''' will deal an average of {{formatnum:{{#expr: 793*10}}}}% ({{formatnum:{{#expr: 302*10}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: 793*10*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.44}}}}% in PvP) Physical Damage.
**If all swords were to connect, '''[Enhanced] Sword Fall''' can deal a total of up to {{formatnum:{{#expr: 793*30}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.44}}}}% with the '''Heavy''' trait.
*In '''Destruction''' mode, the skill will deal an average of {{formatnum:{{#expr: 793*10*1.5}}}}% ({{formatnum:{{#expr: 302*10*1.5}}}}% in PvP) Physical Damage, or {{formatnum:{{#expr: 793*10*1.5*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.5*1.44}}}}% in PvP) with the '''Heavy''' trait. If all hits connect, it can deal a total of up to {{formatnum:{{#expr: 793*30*1.5}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.5*1.44}}}}% with the '''Heavy''' trait.
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