Sword Fall: Difference between revisions

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*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
===KR===
===KR===
*The swords appear to stop moving forward after they reach a corner, which makes it possible to reach full damage on cornered enemies.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*With 2 swords connecting, '''[Enhanced] Sword Fall''' will deal an average of {{formatnum:{{#expr: 793*10}}}}% ({{formatnum:{{#expr: 302*10}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: 793*10*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.44}}}}% in PvP) Physical Damage.
*With 2 swords connecting, '''[Enhanced] Sword Fall''' will deal an average of {{formatnum:{{#expr: 793*10}}}}% ({{formatnum:{{#expr: 302*10}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: 793*10*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.44}}}}% in PvP) Physical Damage.
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