Sword Knight: Difference between revisions

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m (Text replacement - "Combo - Sword Knight 1.png" to "Combo - Sword Knight 2.png")
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= [[File:Icon - Sword Knight.png]] Sword Knight =
= [[File:Icon - Sword Knight.png]] Sword Knight =
{{ADSquare}}
 
'''[A swordsman who is a Velder Kingdom Knight]'''
'''[A swordsman who is a Velder Kingdom Knight]'''
=== Background ===
=== Background ===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Sword Knight}}
{{:Skill Tree: Sword Knight}}
<br>
<br>


{{clearfix}}
== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
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! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Sword Knight 1.png|520px]]
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{{CX}}{{CX}}{{CIO|X}} has been reworked to include Super Armor and inflict hitstun instead of knockdown. Follow up the combo by slashing once more before thrusting forward all while in Super Armor.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeX}} 226% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 68% Phy. Damage x4
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| [[File:Combo - Sword Knight 2.png|520px]]  
| [[File:Combo - Sword Knight 2.png|520px]]  
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After doing the standard {{CDR}}{{CViZ}} combo, charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
After doing the standard {{CDR}}{{CZ}} combo, charge forward while in Super Armor and finish with a sword smash to launch enemies. Charging can be delayed by holding the first {{CHoldX}}.
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{{CDR}} <br>
{{CDR}} <br>
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{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
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| [[File:Combo - Sword Knight 1a.png|520px]]
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After doing the standard {{CDeX}}{{CDeX}}{{CDeX}} combo, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeX}} 226% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 68% Phy. Damage x4
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| [[File:Combo - Sword Knight 3.png|520px]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
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After doing the standard {{CDRU}}{{CViZ}}{{CViZ}} combo, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} is reworked, perform a spinning dive forward instead of a overhead smash.  
*If Elsword is [[Status Effects|Frozen]] or [[Status Effects|Petrified]] while diving, the animation will stop but he will keep dealing damage until the debuff is over.
*When inflicted with a debuff that stops your movement while diving, the animation will stop but he will keep dealing damage until the debuff is over.
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{{CDRU}} <br>
{{CDRU}} <br>
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|-
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| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |  
*{{buff|Modified {{CDR}}{{CZ}}{{CX}}{{CX}}:}}
*{{buff|Replaced {{CDR}}{{CZ}}{{CIO|X}} input with {{CHoldX}}, allowing you to delay charging forward. Hit distribution modified.}}
**Replaced first {{CDeX}} input with {{CHoldX}}, allowing you to delay charging forward. Hit distribution modified.
*{{buff|Moved {{CX}}{{CX}}{{CX}}{{CX}} from [[Lord Knight]] to [[Sword Knight]]}}
*{{buff|Moved {{CX}}{{CX}}{{CX}}{{CX}} from [[Lord Knight]] to [[Sword Knight]]}}
**Modified to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}. {{CX}}{{CX}}{{CX}}{{CIO|X}} input no longer knocks down.
**{{CX}}{{CX}}{{CX}}{{CIO|X}}{{CX}} no longer knocks down.
*{{buff|Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}} combo.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}} combo.}}
*Moved {{CDR}}{{CZ}}{{CZ}}{{CZ}} from [[Sword Knight]] to [[Elsword]].
*Moved {{CDR}}{{CZ}}{{CZ}}{{CZ}} from [[Sword Knight]] to [[Elsword]].
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== Trivia==
== Trivia==
*In several of this path's commands and skills, Elsword's sword will produce a sword aura around it.
*After model revamp, '''Sword Knight''''s promotional costume was made to better reflect his official portrait.
*After model revamp, '''Sword Knight''''s promotional costume was made to better reflect his official portrait.
**The orange buttons on the front of his top were detached from his shoulder pads.
**The orange buttons on the front of his top were detached from his shoulder pads.
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