Sword Knight: Difference between revisions

2,188 bytes added ,  3 February 2010
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If you want to know how damage works, go here [[Damage]][[Image:SC_2009_6_9_11_25_16_.jpg|thumb|400px|Reminds you of bleach, doesn't it]] 
If you want to know how damage works, go here [[Damage]][[Image:SC_2009_6_9_11_25_16_.jpg|thumb|400px|Reminds you of bleach, doesn't it]] 


=== Physcial Atrribute Skills: ===


{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Armor Break (LOCKED)
|-
|rowspan=6 |[[Image:Armor_Break.jpg]]
|'''MP Usage:'''
|'''30 MP'''
|-
|'''Cooldown:'''
|'''10 seconds'''
|-
|'''Skill Description:'''
|Bashes, which breaks, the enemy's armor(pretty self-explanatory).
|-
|'''Skill Mastery:'''
|'''121%''' Physical Damage
|-
|'''Info:'''
|It's pretty good on everything.
|}




{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Air Slash
|-
|rowspan=6 |[[Image:Air_SLash.jpg]]
|'''MP Usage:'''
|'''110 MP'''
|-
|'''Cooldown:'''
|'''3 seconds'''
|-
|'''Skill Description:'''
|Two slashes, one straight, one uppercut/lunge.
|-
|'''Skill Mastery:'''
|(I don't have it at level 5)
|-
|'''Info:'''
|Two slashes, one straight, one uppercut/lunge, it's like mega slash, divide damage by two, then double it because of two hits. However, it does have some benfits, such as combo chaining. It can also be used for true infinite combos, though that is more of an advanced tactic. It can also bring you closer to your opponent, closening the gap and free hit which, like I said before, can be chained to a normal combo. In short, good combo opener, just like passive counter with passive, though that is more with luck and somewhat of skill.
|}




{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Spiral Blast
|-
|rowspan=6 |[[Image:Spiral_Blast.jpg]]
|'''MP Usage:'''
|'''180 MP'''
|-
|'''Cooldown:'''
|'''6 seconds'''
|-
|'''Skill Description:'''
|One slash, then creates an flare wave which does 7 hits.
|-
|'''Skill Mastery:'''
|'''532%''' Physical Damage(Slash) and 7*'''346%''' Magical Damage(flare wave) 
|-
|'''Info:'''
|It's a mob hitter move, mostly when you have too many mobs to handle, it's great choice for your slot. You can also use this for combo chaining, though it doesn't always work since the hits are somewhat variable depending on the opponents movement. Note, this is not a combo opener, you can dodge this move pretty easily if the initial hit doesn't hit since you can jump over at most, or at least just take 1/3 hits.
|}




{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Windmill (LOCKED)
|-
|rowspan=6 |[[Image:Windmill.jpg]]
|'''MP Usage:'''
|'''200 MP'''
|-
|'''Cooldown:'''
|'''10 seconds'''
|-
|'''Skill Description:'''
|Makes you spin, and stay stoic, hits increase during awakening.
|-
|'''Skill Mastery:'''
|'''93%''' Physical damage (40 hits(in awakening)
|-
||'''Info:'''
|Great at 4-5. Though it's mostly a very noob move(you can easily get out of it, if you're good atcomboing, you can outdamage just by combo usage), if you want to be known as pro, stay clear from this skill. In short, it's a lulz move. Though it says 93%, it actually lowers if you use awakening with it.
|}




{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Armageddon Blade
|-
|rowspan=6 |[[Image:Arma_Blade.jpg]]
|'''MP Usage:'''
|'''300 MP'''
|-
|'''Cooldown:'''
|'''30 seconds'''
|-
|'''Skill Description:'''
|Initial Strike(good chance of auto hit), then makes youe sword longer for 15 seconds(20 seconds in awakening).
|-
|'''Skill Mastery:'''
|I don't have it maxed, nor do I plan to, somebody else will have to do it
|-
|'''Info:'''
|Makes your sword longer, much longer(For a visual, just search it in youtube). Field and PvP move, in pvp, if you have the MP for it in MP and you're sure they don't have enough MP to use a powerful skill, use this and create some chaos -_-.
|}




[[Image:Armor_Break.jpg]]
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
 
|-
Armor Break
!Image
 
!colspan="2"|Double Slash (LOCKED)
35 MP(may be 30, I'll have to check)
|-
 
|rowspan=6 |[[Image:Double_SLash.jpg]]
Chance of destroying defense stat(completely(for 5 seconds)), has decent attack force(400%) too.
|'''MP Usage:'''
 
|'''300 MP'''
<br />[[Image:Air_SLash.jpg]]
|-
 
|'''Cooldown:'''
Air Slash
|'''30 seconds'''
 
|-
100 MP
|'''Skill Description:'''
 
|Boss move, one arc slash followed by a meteor that now does 7 hits((used to do 14-15), now all physical).
Two slashes, one straight, one uppercut/lunge, it's like mega slash, divide damage by two, then double it because of two hits. However, it does have some benfits, such as combo chaining. It can also be used for true infinite combos, though that is more of an advanced tactic. It can also bring you closer to your opponent, closening the gap and free hit which, like I said before, can be chained to a normal combo. In short, good combo opener, just like passive counter with passive, though that is more with luck and somewhat of skill.
|-
 
|'''Skill Mastery:'''
<br />[[Image:Spiral_Blast.jpg]]
|'''1422%''' Physical damage (initial hit), '''533%''' Magical damage (7 hits)
 
|-
Spiral Blast
|'''Info:'''
 
|I suggest not using points in this, while it is much easier to use, the damage it does is somewhat dissatisfying.
180 MP
|}
 
It's a mob hitter move, mostly when you have too many mobs to handle, it's great choice for your slot. You can also use this for combo chaining, though it doesn't always work since the hits are somewhat variable depending on the opponents movement. Note, this is not a combo opener, you can dodge this move pretty easily if the initial hit doesn't hit since you can jump over at most, or at least just take 1/3 hits.
 
 
 
[[Image:Windmill.jpg]]
 
Windmill
 
200 MP Great at 4-5. Though it's mostly a very noob move(you can easily get out of it, if you're good atcomboing, you can outdamage just by combo usage), if you want to be known as pro, stay clear from this skill. In short, it's a lulz move.
 
<br />[[Image:Arma_Blade.jpg]]
 
Armageddon Blade
 
300 MP
 
Makes your sword longer, much longer(For a visual, just search it in youtube). Field and PvP move, in pvp, if you have the MP for it in MP and you're sure they don't have enough MP to use a powerful skill, use this and create some chaos -_-.
 
<br />[[Image:Double_SLash.jpg]]
 
Double Slash
 
300 MP
 
Boss move, one arc slash followed by a meteor that now does 7 hits((used to do 14-15), now all physical). I suggest not using points in this, while it is much easier to use, the damage it does is somewhat dissatisfying.


== Passives: ==
== Passives: ==
164

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