Sword Knight: Difference between revisions

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**Pushing distance increased.
**Pushing distance increased.
*''Post KR 07/23/2015 Patch:''
*''Post KR 07/23/2015 Patch:''
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}. Hit distribution slightly modified.
**You can now delay the dash while in '''Super Armor''' before rushing forward by holding down the first {{CX}}. Hit distribution slightly modified.
{{!}}  
{{!}}  
{{CDR}} <br>
{{CDR}} <br>
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{{!}} [[Image:Sk5.png]]  
{{!}} [[Image:Sk5.png]]  
{{!}} '''Advanced Heavy Swing'''
{{!}} '''Advanced Heavy Swing'''
After doing {{CX}}{{CX}}{{CX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
After doing {{CX}}{{CX}}{{CX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{!}}
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
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{{!}} [[Image:Sk6.png]]  
{{!}} [[Image:Sk6.png]]  
{{!}} '''Rolling Dive'''
{{!}} '''Rolling Dive'''
After doing {{CDRU}}{{CZ}}{{CZ}}, spin dive forward similar to that of [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
After doing {{CDRU}}{{CZ}}{{CZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
{{!}}
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
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