Sword Knight: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
|-
! width="30%" {{!}}Image  
! width="30%" |Image  
! width="50%" {{!}}Description
! width="50%" |Description
! width="20%" {{!}}Damage
! width="20%" |Damage
{{!}}-
|-
{{!}} [[Image:Sk4.png]]
| [[Image:Sk5.png|520px]]  
{{!}} '''Mad Charge'''
| '''Heavy Swing'''
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
{{!}}
{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{!}}-
{{!}} [[Image:Sk5.png]]  
{{!}} '''Heavy Swing'''
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
{{!}}
|
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
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{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 68% Phy. Damage x4
{{CDeX}} 68% Phy. Damage x4
{{!}}-
|-
{{!}} [[Image:Sk6.png]]  
| [[Image:Sk4.png|520px]]
{{!}} '''Rolling Dive'''
| '''Mad Charge'''
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
|
{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
|-
| [[Image:Sk6.png|520px]]  
| '''Rolling Dive'''
After doing {{CDRU}}{{CViZ}}{{CViZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
After doing {{CDRU}}{{CViZ}}{{CViZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
*If Elsword is [[Status Effects|Frozen]] or [[Status Effects|Petrified]] while diving, the animation will stop but he will keep dealing damage until the debuff is over.
*If Elsword is [[Status Effects|Frozen]] or [[Status Effects|Petrified]] while diving, the animation will stop but he will keep dealing damage until the debuff is over.
{{!}}
|
{{CDRU}} <br>
{{CDRU}} <br>
{{CViZ}} 173% Phy. Damage <br>
{{CViZ}} 173% Phy. Damage <br>
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{{CViZ}} 124% Phy. Damage x3~infinite<br>
{{CViZ}} 124% Phy. Damage x3~infinite<br>
+ 73% Phy. Damage
+ 73% Phy. Damage
{{!}}}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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