Sword Knight: Difference between revisions

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! width="20%" |Damage
! width="20%" |Damage
|-
|-
| [[Image:Sk5.png|520px]]  
| [[File:Combo - Sword Knight 1.png|520px]]  
| '''Heavy Swing'''
| '''Heavy Swing'''
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
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{{CDeX}} 68% Phy. Damage x4
{{CDeX}} 68% Phy. Damage x4
|-
|-
| [[Image:Sk4.png|520px]]  
| [[File:Combo - Sword Knight 2.png|520px]]  
| '''Mad Charge'''  
| '''Mad Charge'''  
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
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{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
|-
|-
| [[Image:Sk6.png|520px]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
| '''Rolling Dive'''
| '''Rolling Dive'''
After doing {{CDRU}}{{CViZ}}{{CViZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
After doing {{CDRU}}{{CViZ}}{{CViZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
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