Sword Knight: Difference between revisions

200 bytes removed ,  13 August 2023
m (Text replacement - "Combo - Sword Knight 1a.png" to "Combo - Sword Knight 1.png")
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! width="45%" |Description
! width="45%" |Description
! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Sword Knight 2.png|520px]]
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After doing the standard {{CDR}}{{CViZ}} combo, charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
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{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
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| [[File:Combo - Sword Knight 1.png|520px]]  
| [[File:Combo - Sword Knight 1.png|520px]]  
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After doing the standard {{CDeX}}{{CDeX}}{{CDeX}} combo, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
{{CX}}{{CX}}{{CIO|X}} has been reworked to include Super Armor and inflict hitstun instead of knockdown. Follow up the combo by slashing once more before thrusting forward all while in Super Armor.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
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{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 68% Phy. Damage x4
{{CDeX}} 68% Phy. Damage x4
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| [[File:Combo - Sword Knight 2.png|520px]]
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After doing the standard {{CDR}}{{CZ}} combo, charge forward while in Super Armor and finish with a sword smash to launch enemies. Charging can be delayed by holding the first {{CHoldX}}.
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{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
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| [[File:Combo - Sword Knight 3.png|520px]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
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After doing the standard {{CDRU}}{{CViZ}}{{CViZ}} combo, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} is reworked, perform a spinning dive forward instead of a overhead smash.  
*If Elsword is [[Status Effects|Frozen]] or [[Status Effects|Petrified]] while diving, the animation will stop but he will keep dealing damage until the debuff is over.
*When inflicted with a debuff that stops your movement while diving, the animation will stop but he will keep dealing damage until the debuff is over.
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{{CDRU}} <br>
{{CDRU}} <br>
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