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| == Additional Commands == | | == Additional Commands == |
| {{tabs | | {| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" |
| |divclass=forceland | | |- |
| |name=combo
| | ! width="30%" |영상 |
| |tab1=Added
| | ! width="45%" |설명 |
| |contents1=
| | ! width="25%" |손상 |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
| | |- |
| {{!}}-
| | | [[File:Combo - Sword Knight 1.png|520px]] |
| ! width="30%" {{!}}Image | | | |
| ! width="50%" {{!}}Description | | 기존 XXX 커맨드에서 다시 한 번 크게 검을 휘둘러 벤 다음 돌진해서 적을 찌르는 동시에 멀리 밀어낸다. |
| ! width="20%" {{!}}Damage (KR) | | | |
| {{!}}-
| | {{CDeX}} 287% 물리<br> |
| {{!}} [[Image:Sk1.png]]
| | {{CDeX}} 311% 물리<br> |
| {{!}} '''Dash Pierce (NA Only)'''
| | {{CDeX}} 226% 물리<br> |
| After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, pierces through the enemy.
| | {{CDeX}} 250% 물리<br> |
| *''Post KR 04/20/2015 Patch:''
| | {{CDeX}} 68% 물리 x4 |
| **Pushing distance increased.
| | |- |
| *''Post KR 7/23/2015 Patch:''
| | | [[File:Combo - Sword Knight 2.png|520px]] |
| **Combo given to [[Elsword]]
| | | |
| {{!}} | | 달리면서 한 번 베고 검에 검기를 둘러서 슈퍼아머 상태로 돌진하며 연타한 뒤 한 바퀴 돌아 내려찍어 적을 띄운다. |
| {{CDR}}<br> | | | |
| {{CViZ}} 120% Phy. Damage <br> | |
| {{CViZ}} 160% Phy. Damage <br> | |
| {{CDeZ}} 100% Phy. Damage | |
| {{!}}-
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| {{!}} [[Image:Combo - Sword Knight 2.png]]
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| {{!}} '''Mad Charge'''
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| After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
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| *''Post KR 04/20/2015 Patch:''
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| **Pushing distance increased.
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| *''Post KR 07/23/2015 Patch:''
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| **You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}. Hit distribution slightly modified.
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| {{!}}
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| {{CDR}} <br> | | {{CDR}} <br> |
| {{CViZ}} 120% Phy. Damage (181%) <br> | | {{CViZ}} 172% 물리<br> |
| {{CDeX}} 50% Phy. Damage x5 (45% x4)<br> | | {{CDeHoldX}} 43% 물리x4 <br> |
| {{CDeX}} 150% Phy. Damage (82% + 94%) | | {{CDeX}} 78% 물리+ 90% 물리 |
| {{!}}-
| | |- |
| {{!}} [[Image:Sk3.png]]
| | | [[File:Combo - Sword Knight 3.png|520px]] |
| {{!}} '''Heavy Launcher (NA Only)'''
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| After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
| | 공중에서 2번 베고 검에 검기를 둘러 낙하하는 동시에 회전하며 공중베기를 한다. |
| *''Post KR 7/23/2015 Patch:''
| | | |
| **Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight.
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| {{!}}
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| {{CDRU}} <br> | | {{CDRU}} <br> |
| {{CDeX}} 200% Phy. Damage <br> | | {{CViZ}} 173% 물리<br> |
| {{CDeX}} 240% Phy. Damage <br>
| | {{CViZ}} 209% 물리<br> |
| {{CDeX}} 100% Phy. Damage
| | {{CViZ}} 124% 물리x3~infinite<br> |
| {{!}}-
| | + 73% 물리 |
| {{!}} [[Image:Combo - Sword Knight 1.png]]
| | |} |
| {{!}} '''Advanced Heavy Swing (KR Only)'''
| | === Updates === |
| Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" |
| {{!}}
| | |- |
| {{CDeX}} 301% Phy. Damage <br>
| | ! colspan=2 | Date !! rowspan=2 | Changes |
| {{CDeX}} 326% Phy. Damage <br>
| | |- |
| {{CDeX}} 237% Phy. Damage <br>
| | ! KR !! NA |
| {{CDeX}} 262% Phy. Damage <br>
| | |- |
| {{CDeX}} 71% Phy. Damage x4
| | | 06/26/2014 || 05/20/2015 || align="left" | |
| {{!}}-
| | *{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}} |
| {{!}} [[Image:Combo - Sword Knight 3.png]]
| | *{{nerf|{{CDR}}{{CZ}}{{CZ}}{{CX}} combo removed.}} |
| {{!}} '''Rolling Dive (KR Only)'''
| | |- |
| After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
| | | 04/20/2015 || - || align="left" | |
| {{!}}
| | *Enemy knockback during {{CDR}}{{CZ}}{{CIO|X}}{{CX}} increased. |
| {{CDRU}} <br>
| | |- |
| {{CViZ}} 180% Phy. Damage <br> | | | 07/23/2015 || 12/16/2015 || align="left" | |
| {{CViZ}} 216% Phy. Damage <br> | | *{{buff|Replaced {{CDR}}{{CZ}}{{CIO|X}} input with {{CHoldX}}, allowing you to delay charging forward. Hit distribution modified.}} |
| {{CViZ}} 130% Phy. Damage x3~infinite + 77%
| | *{{buff|Moved {{CX}}{{CX}}{{CX}}{{CX}} from [[Lord Knight]] to [[Sword Knight]]}} |
| {{!}}}
| | **{{CX}}{{CX}}{{CX}}{{CIO|X}}{{CX}} no longer knocks down. |
| |tab2=Modified (KR Only)
| | *{{buff|Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}} combo.}} |
| |contents2=
| | *Moved {{CDR}}{{CZ}}{{CZ}}{{CZ}} from [[Sword Knight]] to [[Elsword]]. |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | | |- |
| {{!}}-
| | | 03/30/2017 || 04/12/2017 || align="left" | |
| ! width="20%" {{!}} Combo | | *{{nerf|{{CDR}}{{CZ}}{{CHoldX}}{{CX}} no longer cancels manabreak.}} |
| ! width="50%" {{!}}Description | | |- |
| ! width="30%" {{!}}Damage
| | | 06/20/2019 || 07/17/2019 || align="left" | |
| {{!}}- | | *{{buff|Launch height on {{CDR}}{{CZ}}{{CHoldX}}{{CIO|X}} vastly increased.}} |
| {{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}''' | | |} |
| {{!}} Basic 4 hit combo with his sword.
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| {{!}}
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| {{CViZ}} Physical Damage 156%<br> | |
| {{CViZ}} Physical Damage 192%<br> | |
| {{CViZ}} Physical Damage 227%<br> | |
| {{CViZ}} Physical Damage 360% | |
| {{!}}- | |
| {{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
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| {{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
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| {{!}}
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| {{CViZ}} Physical Damage 156%<br>
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| {{CViZ}} Physical Damage 192%<br>
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| {{CViZ}} Physical Damage 227%<br>
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| {{CViX}} Physical Damage 311%
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| {{!}}-
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| {{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}''' | |
| {{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
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| {{!}}
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| {{CDeX}} Physical Damage 301%<br>
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| {{CDeX}} Physical Damage 326%<br> | |
| {{CViZ}} Physical Damage 395% | |
| {{!}}- | |
| {{!}} '''{{CU}}{{CViZ}}''' | |
| {{!}} Single jump slash.
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| {{!}}
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| {{CU}}<br> | |
| {{CViZ}} Physical Damage 167% | |
| {{!}}- | |
| {{!}} '''{{CU}}{{CDeX}}''' | |
| {{!}} Single jump overhead slash, knocking down targets. | |
| {{!}} | |
| {{CU}}<br> | |
| {{CDeX}} Physical Damage 366% | |
| {{!}}- | |
| {{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}''' | |
| {{!}} 2 slashes after dashing followed by piercing through the enemy.
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| {{!}}
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| {{CDR}}<br> | |
| {{CViZ}} 181% Phy. Damage <br> | |
| {{CViZ}} 219% Phy. Damage <br> | |
| {{CDeZ}} 246% Phy. Damage | |
| {{!}}-
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| {{!}} '''{{CDR}}{{CDeX}}''' | |
| {{!}} Heavy uppercut after dashing, knocking targets up. | |
| {{!}} | |
| {{CDR}}<br>
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| {{CDeX}} Physical Damage 334%
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| {{!}}-
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| {{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}''' | |
| {{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down. | |
| {{!}}
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| {{CDRU}}<br>
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| {{CDeX}} Physical Damage 313%<br>
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| {{CDeX}} Physical Damage 351%
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| {{!}}}
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| }}
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