Sword Knight/ko: Difference between revisions

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== Additional Commands ==
== Additional Commands ==
{{tabs
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|divclass=forceland
|-
|name=combo
! width="30%" |영상
|tab1=Added
! width="45%" |설명
|contents1=
! width="25%" |손상
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
{{!}}-
| [[File:Combo - Sword Knight 1.png|520px]]  
! width="30%" {{!}}Image
|
! width="50%" {{!}}Description
기존 XXX 커맨드에서 다시 한 번 크게 검을 휘둘러 벤 다음 돌진해서 적을 찌르는 동시에 멀리 밀어낸다.
! width="20%" {{!}}Damage (KR)
|
{{!}}-
{{CDeX}} 287% 물리<br>
{{!}} [[Image:Sk1.png]]  
{{CDeX}} 311% 물리<br>
{{!}} '''Dash Pierce (NA Only)'''
{{CDeX}} 226% 물리<br>
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, pierces through the enemy.
{{CDeX}} 250% 물리<br>
*''Post KR 04/20/2015 Patch:''
{{CDeX}} 68% 물리 x4
**Pushing distance increased.
|-
*''Post KR 7/23/2015 Patch:''
| [[File:Combo - Sword Knight 2.png|520px]]  
**Combo given to [[Elsword]]
|
{{!}}  
달리면서 한 번 베고 검에 검기를 둘러서 슈퍼아머 상태로 돌진하며 연타한 뒤 한 바퀴 돌아 내려찍어 적을 띄운다.
{{CDR}}<br>
|
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} 160% Phy. Damage <br>
{{CDeZ}} 100% Phy. Damage
{{!}}-
{{!}} [[Image:Combo - Sword Knight 2.png]]  
{{!}} '''Mad Charge'''
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
*''Post KR 04/20/2015 Patch:''
**Pushing distance increased.
*''Post KR 07/23/2015 Patch:''
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}. Hit distribution slightly modified.
{{!}}
{{CDR}} <br>
{{CDR}} <br>
{{CViZ}} 120% Phy. Damage (181%) <br>
{{CViZ}} 172% 물리<br>
{{CDeX}} 50% Phy. Damage x5 (45% x4)<br>
{{CDeHoldX}} 43% 물리x4 <br>
{{CDeX}} 150% Phy. Damage (82% + 94%)
{{CDeX}} 78% 물리+ 90% 물리
{{!}}-
|-
{{!}} [[Image:Sk3.png]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
{{!}} '''Heavy Launcher (NA Only)'''
|
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
공중에서 2번 베고 검에 검기를 둘러 낙하하는 동시에 회전하며 공중베기를 한다.
*''Post KR 7/23/2015 Patch:''
|
**Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight.
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 200% Phy. Damage <br>
{{CViZ}} 173% 물리<br>
{{CDeX}} 240% Phy. Damage <br>
{{CViZ}} 209% 물리<br>
{{CDeX}} 100% Phy. Damage
{{CViZ}} 124% 물리x3~infinite<br>
{{!}}-
+ 73% 물리
{{!}} [[Image:Combo - Sword Knight 1.png]]
|}
{{!}} '''Advanced Heavy Swing (KR Only)'''
=== Updates ===
Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{!}}
|-
{{CDeX}} 301% Phy. Damage <br>
! colspan=2 | Date !! rowspan=2 | Changes
{{CDeX}} 326% Phy. Damage <br>
|-
{{CDeX}} 237% Phy. Damage <br>
! KR !! NA
{{CDeX}} 262% Phy. Damage <br>
|-
{{CDeX}} 71% Phy. Damage x4
| 06/26/2014 || 05/20/2015 || align="left" |
{{!}}-
*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}}
{{!}} [[Image:Combo - Sword Knight 3.png]]
*{{nerf|{{CDR}}{{CZ}}{{CZ}}{{CX}} combo removed.}}
{{!}} '''Rolling Dive (KR Only)'''
|-
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
| 04/20/2015 || - || align="left" |
{{!}}
*Enemy knockback during {{CDR}}{{CZ}}{{CIO|X}}{{CX}} increased.
{{CDRU}} <br>
|-
{{CViZ}} 180% Phy. Damage <br>
| 07/23/2015 || 12/16/2015 || align="left" |
{{CViZ}} 216% Phy. Damage <br>
*{{buff|Replaced {{CDR}}{{CZ}}{{CIO|X}} input with {{CHoldX}}, allowing you to delay charging forward. Hit distribution modified.}}
{{CViZ}} 130% Phy. Damage x3~infinite + 77%
*{{buff|Moved {{CX}}{{CX}}{{CX}}{{CX}} from [[Lord Knight]] to [[Sword Knight]]}}
{{!}}}
**{{CX}}{{CX}}{{CX}}{{CIO|X}}{{CX}} no longer knocks down.
|tab2=Modified (KR Only)
*{{buff|Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}} combo.}}
|contents2=
*Moved {{CDR}}{{CZ}}{{CZ}}{{CZ}} from [[Sword Knight]] to [[Elsword]].
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
{{!}}-
| 03/30/2017 || 04/12/2017 || align="left" |
! width="20%" {{!}} Combo
*{{nerf|{{CDR}}{{CZ}}{{CHoldX}}{{CX}} no longer cancels manabreak.}}
! width="50%" {{!}}Description
|-
! width="30%" {{!}}Damage
| 06/20/2019 || 07/17/2019 || align="left" |
{{!}}-
*{{buff|Launch height on {{CDR}}{{CZ}}{{CHoldX}}{{CIO|X}} vastly increased.}}
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
|}
{{!}} Basic 4 hit combo with his sword.  
{{!}}
{{CViZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 227%<br>
{{CViZ}} Physical Damage 360%
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}}
{{CViZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 227%<br>
{{CViX}} Physical Damage 311%
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}}
{{CDeX}} Physical Damage 301%<br>
{{CDeX}} Physical Damage 326%<br>
{{CViZ}} Physical Damage 395%
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}} Physical Damage 167%
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}} Physical Damage 366%
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}  
{{CDR}}<br>
{{CViZ}} 181% Phy. Damage <br>
{{CViZ}} 219% Phy. Damage <br>
{{CDeZ}} 246% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CDeX}}'''
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{CDR}}<br>
{{CDeX}} Physical Damage 334%
{{!}}-
{{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}'''
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}}
{{CDRU}}<br>
{{CDeX}} Physical Damage 313%<br>
{{CDeX}} Physical Damage 351%
{{!}}}
}}
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