Sword Taker: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="102%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="102%" style="border-collapse: collapse;"
|-
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! Image  
! width="30%" |Image  
! width=45% | Description
! width="50%" |Description
! Damage
! width="20%" |Damage
|-
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| [[Image:STCombo1.png]]  
| [[Image:STCombo1.png]]  
| '''Slash UpperCut'''  
| '''Slash UpperCut'''  
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
| 100% Phy. Damage 100% Phy. Damage 150% Phy. Damage 150% Phy. Damage
|  
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 150% Phy. Damage <br>
{{CU}}{{CZ}} 150% Phy. Damage
|-
|-
| [[Image:STCombo2.png]]  
| [[Image:STCombo2.png]]  
| '''Dash Launch'''  
| '''Dash Launch'''  
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
*''Post 2/14 KR patch''
*''Post 1/17 KR patch''
Now launches a shorter distance.
Now launches a shorter distance.
| 100% Phy. Damage 100% Phy. Damage 100% Phy. Damage
|  
{{CDR}}{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage
|-
|-
| [[Image:STCombo3.png]]  
| [[Image:STCombo3.png]]  
| '''Finisher'''  
| '''Finisher'''  
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. The delay of the last hit may be followed (immediately) by certain Actives or Special Actives to extend the combo.
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. The delay of the last hit may be followed (immediately) by certain Actives or Special Actives to extend the combo.
*''Post 2/14 KR patch:''  
*''Post 1/17 KR patch:''  
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
| 200% Phy. Damage 200% Phy. Damage 100% Phy. Damage 80% Phy. Damage continuously 100% Phy. Damage
|  
{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}}(Spam) 80% Phy. Damage continuously <br>
{{CZ}} 100% Phy. Damage
|}
|}


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