Tactical Field: Difference between revisions

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== Updates ==
== Updates ==
*06/27/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Renamed [[Tactical Field - Endurance]].
|- style="background:{{ColorSel|CharLight|Chung}}"
**MP Recovery effect deleted.
! colspan=2 | Date !! colspan=2 | Changes
**Defense Increase effect added.
|- style="background:{{ColorSel|CharLight|Chung}}"
*11/07/2013 KR
! KR !! NA !! PvE !! PvP
**Damage increased.
|-
**Defense increase changed to damage reduction.
| 06/27/2013 || - || colspan=2 align="left" |
*05/15/2014 KR
{{buff|Defense Increase effect added.}}
**Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
{{nerf|MP Recovery effect deleted.}}
*07/10/2014 KR
*Renamed [[Tactical Field - Endurance]].
**Duration increased from 8 seconds to 10 seconds.
|-
**Range increased.
| 11/07/2013 || - || colspan=2 align="left" |
**Damage reduction increased.
{{buff|Damage increased.}}
**Execution speed increased.
{{buff|Defense increase changed to damage reduction.}}
*07/17/2014 KR
|-
**Only reloads blue cannonballs instead of both.
| 05/15/2014 || - || colspan=2 align="left" |
*02/05/2015 KR
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
**Damage Reduction decreased.
|-
**Duration decreased.
| 07/10/2014 || - || colspan=2 align="left" |
*08/20/2015 KR
{{buff|Duration increased from 8 seconds to 10 seconds.}}
**Combined with [[Tactical Field - Raid]].
{{buff|Range increased.}}
**Buff revamped:
{{buff|Damage reduction increased.}}
***Super Armor (Including party members).
{{buff|Execution speed increased.}}
***30% Damage Bonus.
|-
***40% Damage Reduction.
| 07/17/2014 || - || colspan=2 align="left" |
***10MP recovered per 1 second.
{{nerf|Only reloads blue cannonballs instead of both.}}
*09/24/2015 KR
|-
**Fixed "Killing Blow (1)" not working.
| 02/05/2015 || - || colspan=2 align="left" |
*10/08/2015 (KR) / 03/16/2016 (NA)
{{nerf|Damage Reduction decreased.}}
**Damage Increase decreased.
{{nerf|Duration decreased.}}
**Damage Reduction decreased.
|-
**MP Recover decreased.
| 08/20/2015 || - || colspan=2 align="left" |
*07/28/2016 KR
{{buff|Combined with [[Tactical Field - Raid]].}}
**Tooltip improved.
**Super Armor (Including party members).
*08/11/2016 KR
**30% Damage Bonus.
**Fixed issue where Tactical Field sometimes dispears.
**40% Damage Reduction.
*10/20/2016 (KR) / 11/23/2016 (NA)
**10MP recovered per 1 second.
**Damage Reduction decreased.
|-
**[Enhanced] level 5% reduced damage increase effect removed.
| 09/24/2015 || - || colspan=2 align="left" |
*01/25/2017 KR
*Fixed "Killing Blow (1)" not working.
**Damage increased.
|-
*04/27/2017 KR
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
**Damage decreased.
{{nerf|Damage Increase decreased.}}
**MP Recovery decreased.
{{nerf|Damage Reduction decreased.}}
*06/15/2017 (KR) / 06/28/2017 (NA)
{{nerf|MP Recover decreased.}}
**Freeze frames decreased.
|-
*07/27/2017 KR
| 07/28/2016 || - || colspan=2 align="left" |
**Fixed issue where reload interval decreased when stay in the field.
*Tooltip improved.
*07/27/2017 KR
|-
**MP Usage increased.
| 08/11/2016 || - || colspan=2 align="left" |
**Damage increased.
*Fixed issue where Tactical Field sometimes disappears.
**PvE MP Recovery increased.
|-
**PvE Duration increased.
| 10/20/2016 || 11/23/2016 || colspan=2 align="left" |
**PvP Damage Increase decreased.
{{nerf|Damage Reduction decreased.}}
**PvP Damage Decrease decreased.
{{nerf|[Enhanced] level 5% reduced damage increase effect removed.}}
*04/05/2018 (KR) / 04/18/2018 (NA)
|-
**Damage increased.
| 01/25/2017 || - || colspan=2 align="left" |
{{buff|Damage increased.}}
|-
| 04/27/2017 || - || colspan=2 align="left" |
{{nerf|Damage decreased.}}
{{nerf|MP Recovery decreased.}}
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |
{{nerf|Freeze frames decreased.}}
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | - || colspan=2 align="left" |
{{buff|Damage increased.}}
{{nerf|MP Usage increased.}}
*Fixed issue where reload interval decreased when stay in the field.
|-
| align="left" |
{{buff|MP Recovery increased.}}
{{buff|Duration increased.}}
| align="left" |
{{nerf|Damage Increase decreased.}}
{{nerf|Damage Decrease decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
{{buff|Damage increased.}}
|}
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