Tactical Field/ModA: Difference between revisions

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! rowspan=2 | Mode !! rowspan=2 | Field<br>(Magical) !! colspan=4 | [[Status Effects/Tactical Field|Tactical Field]] !! rowspan=2 | Field Duration !! rowspan=2 | Ammo Reloaded !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
! rowspan=2 | Mode !! rowspan=2 | Field<br>(Magical) !! colspan=4 | [[Status Effects/Tactical Field|Tactical Field]] !! rowspan=2 | Field Duration !! rowspan=2 | Ammo Reloaded !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Damage Increase Against Boss/Mid-Boss Monsters !! Damage Reduction !! MP Recovery !! Duration
! Damage Dealt to Mid Boss / <br>Boss Monsters Increase !! Received Damage Decrease !! MP Recovery !! Duration
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|-  
| '''{{PvE}}''' || 759% || rowspan=2 | 40% || 40% || +6 MP || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| '''{{PvE}}''' || 759% || rowspan=2 | 40% || 40% || +6 MP || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
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*The field's buff will re-apply itself continuously while inside the field, and unlike regular [[Tactical Field]] it has its own duration, allowing it to persist for a little when leaving the field.
*The field's buff will re-apply itself continuously while inside the field, and unlike regular [[Tactical Field]] it has its own duration, allowing it to persist for a little when leaving the field.
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
*Received Damage Increase is multiplicative, while Damage Dealt to Mid Boss / Boss Monsters Increase is additive.
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