Tactical Field/ModA: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Tactical Field
}}
}}
<div style="float: right;">{{#ev:youtube|XnzkCktsZ9E|400}}</div>
{{#ev:youtube|XnzkCktsZ9E|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Centurion]] || 99 || [[Camilla#Others|[Force] Tactical Field (A)]]
| [[Centurion]] || 99 || {{mr|Tactical Field}}
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=5 | {{se|111|Tactical Field||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Cannonball Reload !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=4 | {{se|111|Tactical Field||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Cannonball Reload !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
|-
|-
! Damage Dealt to Mid Boss / Boss Monsters Increase {{stat|a}} !! Received Damage Decrease {{stat|m|RD}} !! MP Recovery !! Effect !! Duration
! Damage Dealt to Mid Boss / Boss Monsters Increase {{stat|a}} !! Received Damage Decrease {{stat|m|RD}} !! MP Recovery per Second !! Duration
|-  
|-  
| {{PvE}} || 759% || rowspan=2 | 40% || 40% || +6 MP || rowspan=2 | Super Armor || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 759% || rowspan=2 | 40% || 40% || 6 MP || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| {{PvP}} || 170% || 20% || +3 MP
| {{PvP}} || 170% || 20% || 3 MP
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Tactical Field|Killing Blow (1), Gigantic|duration=2|duration1=130}}
|-
! colspan=2 | Killing Blow (1) Tactical Field !! Gigantic Tactical Field
|-
! rowspan=2 | Attribute Effect  !! {{se|111|Tactical Field||pb}} !! rowspan=2 | Attribute Effect
|-
! Duration
|-
| {{SkillText|Killing Blow (1)|130}} || 2.6 Seconds || {{SkillText|Gigantic|120}}
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|-
|dmg=759
! Mode !! Base
|pvp_dmg=170
|-
|hits=10
| {{PvE}}
}}
| {{formatnum:{{#expr: 759*10}}}}%
|-
| {{PvP}}  
| {{formatnum:{{#expr: 170*10}}}}%
|}
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**In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution.
**In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution.
*The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP.
*The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP.
*The {{se|111|Tactical Field||pb}} buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a little when an ally leaves the field.
*The {{se|111|Tactical Field||pb}} buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a short duration when an ally leaves the field.
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
*As with the normal version of the skill, the {{se|111|Tactical Field||pb}} buff will grant {{se||Super Armor}} while it is active.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|NA=Tactical Field - Endurance (prior to the March 16, 2016 update)
|KR=택티컬 필드 |KRName=Tactical Field
|KR=택티컬 필드 |KRName=Tactical Field
|FR=Champ tactique |FRName=Tactical Field
|FR=Champ tactique |FRName=Tactical Field
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