Tactical Trooper: Difference between revisions

No edit summary
Line 105: Line 105:
{{CX}} ??
{{CX}} ??
|}
|}
<br>
== Red Cannonball Skill Boost ==
[[Tactical Trooper]] has a unique system that automatically uses [[Mobile Shelling|red cannonballs]] to increase the damage of certain skills. The red cannonballs are prioritized to substitute the blue cannonball cost, allowing some skills to be activated even if no blue cannonballs are available.
<br><br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Skill !! rowspan=2 | Damage Increase<br>per Cannonball !! colspan=2 | Cannonballs Used !! rowspan=2 | Part of Skill Affected !! colspan=2 | Max Skill Damage Increase !! rowspan=2 |  Activate Without<br>Blue Cannonballs?  || rowspan=2 | Visual Effect?
|- style="background:{{ColorSel|CharLight|Chung}}"
! Rate !! Max !! Physical !! Magical
|-
| align=left | [[Aiming Shot]] || rowspan=2 | 2% || colspan=2 | 1 || All || - || 2% || Yes || Yes
|-
| align=left | [[Impact Detonation]] || 1 || 3 || Shots 3-5 || None || 0.8% || No || Yes
|-
| align=left | [[Lunatic Blow]] || rowspan=5 | 5% || 1 || 3 || Shots 3-5 || None || 1.59% || No || Yes
|-
| align=left | [[Chaos Cannon]] || 2 || 4 || Shots 9-10 || colspan=2 | 2% || No || No
|-
| align=left | [[Carpet Bombing]] || All || 6 || Wave 3 || - || 10% || - || No
|-
| align=left | [[Dread Chase]] || 1 || 5 || Missiles 1-5 || colspan=2 | 5% || Yes || Yes
|-
| align=left | [[Artillery Strike - Missile Shower|Artillery Strike -<br>Missile Shower]] || All || 6 || All || - || 30% || Yes || No
|}
*Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used.
**Impact Detonation's physical damage is the unlisted damage done to targets hit by the cannon.
*Lunatic Blow, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%.
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%.
<br>
<br>


ElEditors
82,893

edits