Talk:Ain/Archive 1: Difference between revisions

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Ok but what if Ain is the mysterious voice in the story quests and at the end of the Elysion clear video
Ok but what if Ain is the mysterious voice in the story quests and at the end of the Elysion clear video
(welcome to crack theories with Hatoko)
*Possible, but over in KR, it is widely accepted if not confirmed that the voice was indeed the same voice as Ebalon. So either Ain shares the same VA as Ebalon (which is possible, reoccurring VAs aren't uncommon, Solace and Ran share the same VA) or it was actually Ebalon. [[User:Gameboy224|Gameboy224]] ([[User talk:Gameboy224|talk]]) 00:23, 5 December 2016 (UTC)
*Possible, but over in KR, it is widely accepted if not confirmed that the voice was indeed the same voice as Ebalon. So either Ain shares the same VA as Ebalon (which is possible, reoccurring VAs aren't uncommon, Solace and Ran share the same VA) or it was actually Ebalon. [[User:Gameboy224|Gameboy224]] ([[User talk:Gameboy224|talk]]) 00:23, 5 December 2016 (UTC)
**According to [https://namu.wiki/w/아인(엘소드) Ain's Namu Wiki], they ''presume'' that [https://namu.wiki/w/%EA%B9%80%EC%8A%B9%EC%A4%80 Kim Seung Jun] who did voice him. Please look at it. --[[User:CruditeTH|CruditeTH]] ([[User talk:CruditeTH|talk]]) 07:53, 9 December 2016 (UTC)
**According to [https://namu.wiki/w/아인(엘소드) Ain's Namu Wiki], they ''presume'' that [https://namu.wiki/w/%EA%B9%80%EC%8A%B9%EC%A4%80 Kim Seung Jun] who did voice him. Please look at it. --[[User:CruditeTH|CruditeTH]] ([[User talk:CruditeTH|talk]]) 07:53, 9 December 2016 (UTC)
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*That's what I tried to convey with the addition anyway. his regular getup animation shows him getting up, but is much faster than others. if you press Z/X when you fall down, the recovery animation is removed and he attacks as normal as if he was never knocked down. The timing is same as it would be if you waited for him to get up and press Z/X. if you can find a better way to word it, feel free to edit.--[[User:Omgitsnewton|Omgitsnewton]] ([[User talk:Omgitsnewton|talk]]) 13:50, 23 December 2016 (UTC)
*That's what I tried to convey with the addition anyway. his regular getup animation shows him getting up, but is much faster than others. if you press Z/X when you fall down, the recovery animation is removed and he attacks as normal as if he was never knocked down. The timing is same as it would be if you waited for him to get up and press Z/X. if you can find a better way to word it, feel free to edit.--[[User:Omgitsnewton|Omgitsnewton]] ([[User talk:Omgitsnewton|talk]]) 13:50, 23 December 2016 (UTC)
**What it said was that if you press Z/X, he would instantly attack.  However, that's partially untrue, as you need to input a second command to begin the attack.  That being said, I'm kind of bad with editing tables, so I'll just explain how I would do it.  In the commands section, I would mention how he would get up instantly if you press Z/X to recover, with a nod to the possibility of it being a glitch due to the lack of animation, and the get-up speed would be in the Trivia, like with Ciel.
**What it said was that if you press Z/X, he would instantly attack.  However, that's partially untrue, as you need to input a second command to begin the attack.  That being said, I'm kind of bad with editing tables, so I'll just explain how I would do it.  In the commands section, I would mention how he would get up instantly if you press Z/X to recover, with a nod to the possibility of it being a glitch due to the lack of animation, and the get-up speed would be in the Trivia, like with Ciel.
==XXXX==
Ok, before I edit the page, I just want to ask, with Ain's XXXX and other variations, is it the additional blast (The one that procs with full stacks) that does the special effect (burn+pull in, bleed+launch, frostbite+kd, blackhole) or the final X? Or do they both do it? I, for one, have noticed that with XXX^X The final X and the additional attack seem to both launch, but I'm not sure. -[[User:Hatoko|Hatoko]] ([[User talk:Hatoko|talk]])
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