ElEditors, Administrators
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(The video you linked just shows someone doing Particle Accel, Supersonic and Doomsday. Supersonic does damage based on an enemy's HP, so it's incredibly high on a training monkey. Nothing to do with "continuous hits".) |
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What do you think about adding splash damage formula? There is a lot of mentions about splash damage, but not even one refers to what it actually is. I pretty much know the formula, just to make sure I'm not wrong: | |||
Splash Damage = D * T<sup>2</sup> | |||
*'''D''' = Damage value of a skill given in percentage. It can be looked up on specific skill's page in '''Total Damage''' section. | |||
*'''T''' = Number of targets | |||
There should be a mention, though, that this formula works when you want to count total damage dealt to T enemies. If you want to count damage dealt per enemy, skip the power of T. |