Talk:Identifying Equipment: Difference between revisions

 
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*jump speed 9% (got it 2 times, same value always)
*jump speed 9% (got it 2 times, same value always)
*HP 9% (Numerical value 11565)
*HP 9% (Numerical value 11565)
*All Elemental Resistance +15
*Resistance to All Attributes +15
*Awk Charge Speed 3%  
*Awk Charge Speed 3%  
*Physical dmg level +4.5
*Physical dmg level +4.5
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-[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 09:49, 21 April 2016 (UTC)
-[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 09:49, 21 April 2016 (UTC)
Oooohhh~ I understand a lot now. Thank you!
*Following that... doesnt that mean armors, which mostly only 3% below at most. can only become "Courageous" ?
To Sum it up..
* What is randomized is not the % Value. But rather the identification type (Classified by what Status it increases on the first row)
* % Value of each status it increases, is pre-determined.
* Re-identifying it will never change it's % value, as long as it is the same identification type. (Courageous A Boots gives +2% Crit, and the value will always be +2% Crit for all Courageous A Boots out there)
Did I get it right?
-[[User:Flandrean|Flandrean]] 20:43 21 April 2016 (JP)
:*Yes, since most armors will not pass that number, they will only use the first modifier name. And you are correct. The percentages are not randomized until the April 7, 2016 KR patch. The values are all predetermined at a fixed number.  [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 13:56, 21 April 2016 (UTC)
Thanks for the confirmation~ For now I am satisfied with my questions _(:зゝ∠)_
* So It seems there is going to be another revamp for items huh.. What a paiiin orz
* KoG should really provide information on lots of their game mechanics
Once again thank you guys for answering me
-[[User:Flandrean|Flandrean]] 16:38 22 April 2016 (JP)
== Amethystine Prophecy All Skill Damage ==
I found an Amethystine Prophecy Gloves on the board that had a 0.5% All Skill Damage identification.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 00:16, 2 December 2019 (EST)
*Edited. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 10:50, 2 December 2019 (EST)
== Question ==
Why are only the lowest obtainable values listed?  Can't you include the highest obtainable values as well?
== MP Cost Identification ==
I was leveling up one of my [[Rose]]s, and I noticed this on a piece of armor I recently identified.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 03:04, 24 December 2021 (CET)[[File:MP Cost Identify.png]]
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