Talk:Identifying Equipment: Difference between revisions

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-[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 09:49, 21 April 2016 (UTC)
-[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 09:49, 21 April 2016 (UTC)
Oooohhh~ I understand a lot now. Thank you!
*Following that... doesnt that mean armors, which mostly only 3% below at most. can only become "Courageous" ?
To Sum it up..
* What is randomized is not the % Value. But rather the identification type (Classified by what Status it increases on the first row)
* % Value of each status it increases, is pre-determined.
* Re-identifying it will never change it's % value, as long as it is the same identification type. (Courageous A Boots gives +2% Crit, and the value will always be +2% Crit for all Courageous A Boots out there)
Did I get it right?
-[[User:Flandrean|Flandrean]] 20:43 21 April 2016 (JP)
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