Talk:Night Watcher/Archive 1: Difference between revisions

(Created page with "== Official Stats == For references, DO NOT REMOVE<br> 500px")
 
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For references, DO NOT REMOVE<br>
For references, DO NOT REMOVE<br>
[[File:OfficalTRNWStats.png|500px]]
[[File:OfficalTRNWStats.png|500px]]
== Command Damage ==
P. Attack: 5226 <br>
M. Attack: 5561 <br>
No additional damage
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Combo
! width="50%" | Description
! width="30%" | Damage
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CUZ}}'''
| Basic 3 kick combo, followed by an upper kick that launches the target.
|
{{CZ}} 9370 Phy. Damage<br>
{{CZ}} 11554 Phy. Damage<br>
{{CZ}} 13681 Phy. Damage<br>
{{CUZ}} 18453 Phy. Damage
|-
| '''{{CX}}{{CX}}{{CX}}{{CX}}'''
| Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a final shot that knocks down.
|
{{CX}} 15965 Mag. Damage (4MP)<br>
{{CX}} 18045 Mag. Damage (6MP)<br>
{{CX}} 15521 + 14110 Phy. Damage x2 (16MP)<br>
{{CX}} 28566 Mag. Damage (9MP)
|-
| '''{{CX}}{{CX}}{{CX}}{{CUX}}'''
| Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a upwards shot of 3 arrows.
|
{{CX}} 15965 Mag. Damage (4MP)<br>
{{CX}} 18045 Mag. Damage (6MP)<br>
{{CX}} 15521 + 14110 Phy. Damage x2 (16MP)<br>
{{CUX}} 7524 Mag. Damage x3 (9MP)
|-
| '''{{CX}}{{CX}}{{CX}}{{CDX}}'''
| Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a downwards shot of 3 arrows.
|
{{CX}} 15965 Mag. Damage (4MP)<br>
{{CX}} 18045 Mag. Damage (6MP)<br>
{{CX}} 15521 + 14110 Phy. Damage x2 (16MP)<br>
{{CDX}} 7524 Mag. Damage x3 (9MP)
|-
| '''{{CU}}{{CZ}}'''
| Single jump slash.
|
{{CU}}<br>
{{CZ}} 10117 Phy. Damage
|-
| '''{{CU}}{{CX}}'''
| Single jump with an arrow shot without knocking down.
|
{{CU}}<br>
{{CX}} 16638 Mag. Damage (4MP)
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''
| Slide to kick and launch the target.
*''Post KR 04/20/2015 patch:''
**Pushing distance increased.
|
{{CDR}}<br>
{{CZ}} 10002 Phy. Damage<br>
{{CZ}} 13106 Phy. Damage
|-
| '''{{CDR}}{{CX}}'''
| Dodge behind targets and shoot a twig.
|
{{CDR}}<br>
15521 Phy. Damage + 14110 Phy. Damage (9MP)
|-
| '''{{CDRU}}{{CX}}{{CX}}{{CX}}'''
| While in midair, Rena shoots 2 twigs and ends with a shot of 3 arrows. After landing, she continues to run if you hold {{CR}}.
|
{{CDRU}}<br>
{{CX}} 15521 Phy. Damage + 14110 Phy. Damage (4MP)<br>
{{CX}} 15521 Phy. Damage + 14110 Phy. Damage (6MP)<br>
{{CX}} 7841 Mag. Damage x3 (8MP)
|-
| '''{{CUU}}{{CZ}}'''
| While double jumping, Rena does a diving kick without knocking down.
|
{{CUU}}<br>
{{CZ}} 10462 Phy. Damage
|-
| '''{{CUU}}{{CX}}'''
| While double jumping, shoots down three arrows that spread apart without knocking down.
|
{{CUU}}<br>
{{CX}} 5688 Mag. Damage x3 (4 MP)
|}
<br>
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="25%" |Image
! width="50%" |Description
! width="25%" |Damage
|-
| [[Image:TrCombo1.png]]
| '''Erendil Combo'''
After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.
*This combo won't knock down if used with [[Nature's Force System#Nature's Force Damage Boost|1 NF]] or if [[Calculated Strike]] is active.
*The last Z has a large enough hit stun to chain Special Actives before knocking down.
|
{{CZ}} 9370 Phy. Damage<br>
{{CZ}} 11554 Phy. Damage<br>
{{CZ}} 13681 Phy. Damage<br>
{{CZ}} 15866 Phy. Damage <br>
{{CZ}} 6955 Phy. Damage <br>
+ 9830 Phy. Damage <br>
|-
| [[Image:TrCombo2.png]]
| '''Slashing Dash'''
After doing the standard {{CDR}}{{CZ}}, slash through the enemy with Erendil.
|
{{CDR}}<br>
{{CZ}} 10002 Phy. Damage <br>
{{CX}} 15348 Phy. Damage
|-
| [[Image:TrCombo3.png]]
| '''Jump Dash Stab'''
The original {{CDRU}}{{CZ}} midair kick is replaced with the Erendil stab followed by a 180° slash.
|
{{CDRU}} <br>
{{CZ}} 11324 Phy. Damage <br>
{{CZ}} 12072 Phy. Damage
|-
| align="center" | {{CUU}}{{CX}}{{CX}}<br>{{CUU}}{{CZ}}{{CX}}
| '''Landing Slash '''
After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}}, pierce through the enemy with Erendil upon landing.
|
(After base combo)<br>
{{CX}} 18740 Phy. Damage
|}
<br>
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="25%" |Image
! width="50%" |Description
! width="25%" |Damage
|-
| [[Image:NWCombo1Fixed.png]]
| '''Sword Switch'''
Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away.
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.
*Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.
*Post KR Patch 29 May 2014:
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
|
{{CZ}} 9370 Phy. Damage <br>
{{CX}} 18740 Phy. Damage <br>
{{CX}} 20924 Phy. Damage <br>
{{CX}} 25178 Phy. Damage
|-
| [[Image:NWCombo2Fixed.png]]
| '''Gliding Kick'''
Run ({{CDR}}), momentarily pause, rush forward ({{CR}}), leap into the air ({{CU}}), and kick twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat.
*Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall.
|
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
{{CZ}} 12302 Phy. Damage <br>
{{CZ}} 13624 Phy. Damage
|-
| [[Image:NWCombo3Fixed.png]]
| '''Twig Shots'''
Rena now shoots twigs instead of arrows in some of her combos {{CX}}{{CX}}({{CX}}), {{CZ}}{{CZ}}{{CZ}}({{CX}}), {{CDR}}({{CX}}), and {{CDRU}}({{CX}}). Upon impact, the twig explodes and causes damage to surrounding victims.
*Shooting targets when [[Delayed Fire]] is active will add the amount of stacks.
*Post KR Patch 29 May 2014:
** {{CDRU}}{{CX}} twig pierces through the surface without explosion if there is no target.
|
Twig Impact: 15521 Phy. Damage <br>
Twig Explosion: 14110 Phy. Damage
|-
| align="center" | {{CDRU}}{{CX}}{{CZ}}<br>{{CDRU}}{{CX}}{{CX}}{{CZ}}
| '''Erendil Dive '''
After the standard {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, dive down with Erendil to stab enemies.
|
(After base combo)<br>
{{CZ}} 13681 + 8507 Phy. Damage
|-
| align="center" | {{CDR}}{{CX}}{{CZ}}{{CHoldZ}}
| '''Erendil Barrage '''
After the standard {{CDR}}{{CX}}, backstab enemies repeatedly while in super armor and finally slash once without knocking away or down.
|
(After {{CDR}}{{CX}})<br>
{{CZ}} 12072 Phy. Damage<br>
{{CHoldZ}} 11842 Phy. Damage x7 + 11842 Phy. Damage
|}
<br>
1,897

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