Talk:Rusty Child/Archive 1: Difference between revisions

Removing this because its kinda irrelevant now. the icon will just change color if there is a drastic change to the char, easy as that. e.g crimson avenger or demonio
(Removing this because its kinda irrelevant now. the icon will just change color if there is a drastic change to the char, easy as that. e.g crimson avenger or demonio)
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The voice had dissappeared and Bellond was kind, but disbelief ate away at Laby's heart. The more Laby travelled, the more she remembered of Nisha, who has been with her since she was in the forest. Eventually she relies on Nisha with her mind closed."
The voice had dissappeared and Bellond was kind, but disbelief ate away at Laby's heart. The more Laby travelled, the more she remembered of Nisha, who has been with her since she was in the forest. Eventually she relies on Nisha with her mind closed."
== Skill Icon Trivia ==
I think the trivia section should mention the fact that this path's skill icons are dark blue instead of pink, which hints towards [[Nisha Labyrinth]].  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 18:28, 31 December 2021 (CET)
*Seems a bit too much of a disconnect. Skill Icons are representative of the skill first and foremost in which case is just emblematic of the path's aesthetic as a whole. Like how NP's skills go cyan instead of dark blue, it's just the class's aesthetic. [[User:Gameboy224|Gameboy224]] ([[User talk:Gameboy224|talk]]) 03:27, 1 January 2022 (CET)
**I kinda get where you're coming from, but this and [[Second Grief]] are also the only paths where the backgrounds of the skill icons are different from the skill icons of their base class.  Even the [[Root Knight]], [[Code: Unknown]], and [[Wiz Magician]] paths, which were released after them, still use the same background colors for their skill icons despite how drastically they change along those paths, while this path literally [[Nisha|switches out the player character]], and [[Nyx Pieta]] practically turns into [[Ebalon|Harque]] (not literally, but he basically is).  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 09:38, 1 January 2022 (CET)
***Okay, so the Revenant path's icons also have different colors, and the same logic doesn't really apply there... but something I forgot until now is that [[Weapon Crash]]'s icon is the same as the deleted Skill [[Weapon Break]]'s icon, just in different colors.  And they're practically the same skill, they just have different users.  Plus, Elboy's [[Kick]] and Elly's [[Kick (Elesis)|Kick]] (the latter of which was deleted) are basically the same skill, but still have different icons, so... yeah.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 21:15, 2 February 2022 (CET)
****I'd just like to the fact that Ain was the first one to have skill icons diverse in different colors to match each paths' aesthetic. This mostly refers to icon's background, as this is the root of this cause. Aisha's icon aesthetic is purple, yet portrayed fire isn't, right? To add onto statement about Revenant, technically Raven's icon background is either gray or blue and Revenant's are, well... grey, so it doesn't really change, beside the icon's foreground that IS different for every path. More than NL, I'd say it's better to mention on Ain's page.
*****The thing is, Ain's icons are still predominantly green with maybe some hues thrown in.  Unless you were specifically looking for it, you wouldn't easily notice it.  As for Raven... okay, yeah, I thought his were more black, but rechecking them, yeah they are gray.  However, I feel Venom Taker's icons are still a noticeably different shade compared to base and the other paths, though I might be wrong about that and the gray is just way more noticeable on that path.  But the shift from pink on Laby to dark blue on Rusty Child and from what I think is a blueish purple on Noah to light blue on Second Grief is '''extremely''' noticeable.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 23:18, 2 February 2022 (CET)
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