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Tempest: Difference between revisions

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=== KR ===
=== KR ===
[[Image:TempestMaxCharge.png|right|thumb|Green aura indicating skill is fully charged.]]
[[Image:TempestMaxCharge.png|right|thumb|Green aura indicating skill is fully charged.]]
*The gust will create at least one whirlwind per enemy it hits, but the gust can hit one enemy multiple times at certain intervals. Only very small enemies will only be hit by one gust hit, and most medium sized enemies will take at least 2 hits, creating 2 whirlwinds.
*The gust will create at least one whirlwind per enemy it hits, but the gust can hit one enemy multiple times at certain intervals. Only player-sized enemies will only be hit by one gust hit, and most medium-sized enemies will take at least 2 hits, creating 2 whirlwinds.
**Due to this, not only is the skill great for clearing, large bosses will be hit by the gust many times creating a large amount of whirlwinds.
**Due to this, not only is the skill great for clearing, large bosses will be hit by the gust many times creating a large amount of whirlwinds.
**For example, when attacking [[Free Training|Giant Training Monkey]], this skill will do 3 whirlwinds.
*The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
*The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
*'''Tempest''' will deal an average of {{formatnum:{{#expr: 1414*2 + 210*12}}}}% ~ {{formatnum:{{#expr: 1.5*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 511*2 + 76*12}}}}% ~ {{formatnum:{{#expr: 1.5*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single target depending on charge time.
*'''Tempest''' will deal an average of {{formatnum:{{#expr: 1414*2 + 210*12}}}}% ~ {{formatnum:{{#expr: 1.5*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 511*2 + 76*12}}}}% ~ {{formatnum:{{#expr: 1.5*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single player-sized target depending on charge time.
**With '''Heavy''' it will deal an average of {{formatnum:{{#expr: 1.44*(1414*2 + 210*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 1.44*(511*2 + 76*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single target depending on charge time.
**With '''Heavy''' it will deal an average of {{formatnum:{{#expr: 1.44*(1414*2 + 210*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 1.44*(511*2 + 76*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single player-sized target depending on charge time.
*The whirlwind created by the gust deals splash damage to all enemies nearby, allowing the skill to do high damage on tightly grouped enemies.
*The whirlwind created by the gust deals splash damage to all enemies nearby, allowing the skill to do high damage on tightly grouped enemies.
*This skill doesn't show up as a buff but upon using it, but Rena will gain small gusts of wind around her feet. Once the skill is fully charged, the gusts will flash and a green aura will instead swirl around her feet, until the skill either is used or expires.
*This skill doesn't show up as a buff but upon using it, but Rena will gain small gusts of wind around her feet. Once the skill is fully charged, the gusts will flash and a green aura will instead swirl around her feet, until the skill either is used or expires.
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