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Tempest: Difference between revisions

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→‎Tips and Details: Giant Training Monkey taking 3 hits depends on your position, and is arguably a sweet spot rather than the common hit count, only occuring at very specific distances. Hence 'average' using 2 gusts.
m (→‎Tips and Details: Giant Training Monkey taking 3 hits depends on your position, and is arguably a sweet spot rather than the common hit count, only occuring at very specific distances. Hence 'average' using 2 gusts.)
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=== KR ===
=== KR ===
[[Image:TempestMaxCharge.png|right|thumb|Green aura indicating skill is fully charged.]]
[[Image:TempestMaxCharge.png|right|thumb|Green aura indicating skill is fully charged.]]
*The gust will create at least one whirlwind per enemy it hits, but the gust can hit one enemy multiple times at certain intervals. Only very small enemies will only be hit by one gust hit, and most medium sized enemies will take at least 2 hits, creating 2 whirlwinds.
*The gust will create at least one whirlwind per enemy it hits, but the gust can hit one enemy multiple times at certain intervals. Only very small enemies will only be hit by one gust hit, and most enemies, including players will take at least 2 hits, creating 2 whirlwinds. With the right positioning, a medium-sized enemy like the [[Free Training|Giant Training Monkey]] can sometimes be hit by 3 gust hits
**Due to this, not only is the skill great for clearing, large bosses will be hit by the gust many times creating a large amount of whirlwinds.
**Due to this, not only is the skill great for clearing, large bosses will be hit by the gust many times creating a large amount of whirlwinds.
*The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
*The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
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