Tempest Dance: Difference between revisions

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__NOTOC__{{Languages|Tempest Dance}}
__NOTOC__{{Languages|Tempest Dance}}
<div style="float: right;">{{#ev:youtube|aigbdFAdn4I|400}}</div>
{{#ev:youtube|aigbdFAdn4I|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|- style="border-style: solid; border-width: 0px;"
|-
|  [[File:TempestDance2(New).PNG]]
|  [[File:TempestDance2(New).PNG]]
| {{SkillType|A}} Escape enemies' attack and jump high.<br>Can be used while being attacked.
| {{SkillType|A}} Escape enemies' attack and jump high.<br>Can be used while being attacked.
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|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Ara}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Mode !! MP Usage !! Cooldown
! Mode !! MP Usage !! Cooldown
|-
! colspan=3 | Normal
|-
|-
| '''{{PvE}}''' || rowspan=2 | 50 MP || 30 Seconds
| colspan="3" | '''Normal'''
|-
| {{PvE}} || rowspan=2 | 50 MP || 30 Seconds
|-
| {{PvP}} || 180 Seconds  
|-
|-
| '''{{PvP}}''' || 180 Seconds
| colspan="3" | '''[Enhanced]'''
|-
! colspan=3 | [Enhanced]
|-
|-
| '''{{PvE}}''' || rowspan=2 | 40 MP || 30 Seconds
| {{PvE}} || rowspan=2 | 40 MP || 30 Seconds
|-
|-
| '''{{PvP}}''' || 180 Seconds  
| {{PvP}} || 180 Seconds  
|}
|}
*{{PvP}} cooldown is fixed and cannot be reduced.
*{{PvP}} cooldown is fixed and cannot be reduced.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ara|Tempest Dance|Light, Regenerating (1)|mp=50|mp_enhanced=40|mp2=100|chance2=50}}
|- style="background:{{ColorSel|CharLight|Ara}}"
<br>
! rowspan=2 | Stage !! colspan=2 | Light Tempest Dance !! colspan=2 | Regenerating (1) Tempest Dance
 
|- style="background:{{ColorSel|CharLight|Ara}}"
==Extra Information==
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || 40 MP || rowspan=2 | {{SkillText|Regenerating (1)|50|100}} || 50 MP
! Affected By Action Speed
|-
|-
| [Enhanced] || 32 MP || 40 MP
| {{Check|Y}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Unlike many other evasion skills, the jump is not optional. However, you are able to perform an air dash immediately after leaving the ground, and potentially counter with skills that can be used in midair such as [[High Speed]] or [[Spell: Ellipse of Blades/ModA|[Mod] Spell: Ellipse of Blades]].
*Unlike many other evasion skills, the jump is not optional. However, you are able to perform an air dash immediately after leaving the ground, and potentially counter with skills that can be used in midair such as [[High Speed]] or {{mod|Spell: Ellipse of Blades|1}}.
*'''Possible bug''': While the timing is strict, there is a very small window between the tumble and the jump where other actions can be performed, such as entering awakening mode, or using a skill, which will cancel the jump entirely.
*While the timing is strict, there is a very small window between the tumble and the jump where other actions can be performed, such as entering awakening mode, or using a skill, which will cancel the jump entirely.
**This is generally preferred instead of interrupting the jump afterwards, as the invincibility frames end shortly after you jump, and skills that can let you counter-attack quickly from midair are somewhat rare, aside from the aforementioned [[High Speed]].
**This is generally preferred instead of interrupting the jump afterwards, as the invincibility frames end shortly after you jump, and skills that can let you counter-attack quickly from midair are somewhat rare, aside from the aforementioned [[High Speed]].
<br>
<br>
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
Image:TempestDance2.png|Old Icon of '''Tempest Dance'''.
File:TempestDance2.png|Old Icon of '''Tempest Dance'''.
</gallery>
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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|-
|-
|{{#ev:youtube|BCsGIWmkX0E|300}}
|{{#ev:youtube|BCsGIWmkX0E|300}}
|Between its initial release and the 07/04/2019 KR Patch, '''Tempest Dance''' was a Special Active skill that consisted of a series of spear slashes and could be canceled to regain Spirit Energy.
|Between its initial release and the 07/04/2019 KR Patch, '''Tempest Dance''' was a Special Active skill that consisted of a series of spear slashes and could be canceled to regain Energy.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|MP Usage decreased.}}
*{{buff|'''MP Usage''' decreased.}}
*Changed from '''Strength''' to '''Tenacity'''.
*Changed from '''Strength''' to '''Tenacity'''.
*{{buff|Spirit Energy gain upon cancel increased.}}
*{{buff|'''Energy Gain upon Cancel''' increased.}}
*{{nerf|Spirit Energy gain upon use decreased.}}
*{{nerf|'''Energy Gain upon Use''' decreased.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/17/2014 || - || colspan=2 align="left" |  
| 07/17/2014 || - || colspan=2 align="left" |  
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|-
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
*{{nerf|MP Usage increased.}}
*{{nerf|'''MP Usage''' increased.}}
*{{buff|Damage adjusted to match the new MP Usage.}}
*{{buff|Damage adjusted to match the new MP Usage.}}
*Changed from '''Tenacity''' to '''Strength'''.
*Changed from '''Tenacity''' to '''Strength'''.
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|'''Spinning Strike''' damage decreased.}}
*{{nerf|'''Spinning Strike''' damage decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |
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}}
}}
<br>
<br>
 
{{SkillNav - Ara}}
{{AraSkills}}
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