Tempest Dance: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*You will be able to perform an air dash after the evasion's jump.
*You will be able to perform an air dash after the evasion's jump.
*The jump is not optional, and counter attacking after the evasion is generally very difficult as you will be quite a distance from your opponent.
*While the timing is strict, the jump can be canceled by entering awakening mode, or using a skill (either active or special active).
**If no platforms are in-between however, using one of the sub-classes aerial commands such as [[Devi]]'s >>^ZXX can still provide you with a way to capitalize on your escape.
**It is generally recommended to cancel the jump, as the invincibility frames end shortly after you jump. Additionally, it can be very difficult to counter-attack from midair.
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