Template:SkillText: Difference between revisions

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== Skill Traits ==
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
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   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
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     | #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|80}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|}}}  
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
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   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%
}}<noinclude>
}}<noinclude>
== Final Enhanced ==
== Final Enhanced ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
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