Template:SkillText: Difference between revisions

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   | Empowered = Damage increased to {{{2|120}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Light ={{#switch:{{{2|80}}}
   | Light ={{#switch:{{{2|{{{MP|80}}}}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|{{{MPDP|}}}}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|{{{MP|}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|{{{MP|}}}}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{3|{{{ECP|}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|{{{DEF_IGNORE|}}}}}}% defense ({{{4|{{{DEF_IGNORE_PVP|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|{{{MP|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|80}}}%
   | Haste = Cooldown decreased to {{{2|{{{CD|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|{{{CHANCE|}}}}}}  
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{3|{{{CHANCE|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
     | #default = {{{2|{{{CHANCE|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{3|{{{CD|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|{{{CD|200}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|120}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|{{{CD|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
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