ElEditors, Administrators
70,698
edits
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| Empowered = Damage increased to {{{2|120}}}% | | Empowered = Damage increased to {{{2|120}}}% | ||
| Gigantic = Skill size increased to {{{2|}}}% | | Gigantic = Skill size increased to {{{2|}}}% | ||
| Light ={{#switch:{{{2|80}}} | | Light ={{#switch:{{{2|{{{MP|80}}}}}} | ||
| ECP = ECP Usage decreased to {{{3|}}}% | | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}% | ||
| MP/DP = MP/DP Usage decreased to {{{3|}}}% | | MP/DP = MP/DP Usage decreased to {{{3|{{{MPDP|}}}}}}% | ||
| #default = MP Usage decreased to {{{2|}}}% | | #default = MP Usage decreased to {{{2|{{{MP|}}}}}}% | ||
}} | }} | ||
| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|{{{MP|}}}}}} | ||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | | ECP = ECP Usage increased to {{{3|{{{ECP|}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP) | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|{{{DEF_IGNORE|}}}}}}% defense ({{{4|{{{DEF_IGNORE_PVP|}}}}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | | #default = MP Usage increased to {{{2|{{{MP|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|80}}}% | | Haste = Cooldown decreased to {{{2|{{{CD|80}}}}}}% | ||
| Regenerating (1) = {{#switch:{{{2|}}} | | Regenerating (1) = {{#switch:{{{2|{{{CHANCE|}}}}}} | ||
| ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | | ECP = {{{3|{{{CHANCE|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage | ||
| #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | #default = {{{2|{{{CHANCE|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage | ||
}} | }} | ||
| Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}% | | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{3|{{{CD|}}}}}}% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|{{{CD|200}}}}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{2|}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|120}}}% | | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|{{{CD|120}}}}}}% | ||
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | ||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% |