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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
   | Aer= {{color|blue|[Aer Skill]|b=1}}
   | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
   | Mater= {{color|#ECCC72|[Mater Skill]|b=1}}
   | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
   | Merus= {{color|pink|[Merus Skill]|b=1}}
   | Merus= {{color|#F9CEFD|[Merus Skill]|b=1}}
}}<noinclude>
}}<noinclude>
== Rena ==
== Rena ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
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{{color|#33FFFF|'''Force Field Skill'''}}
{{color|#33FFFF|'''Force Field Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | SweepRolling=Skill reacts to Force Fields (After being fired)
     | SweepRolling=Skill reacts to Force Fields (Must fire to apply)
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | #default=Skill reacts to Force Fields
     | #default=Skill reacts to Force Fields
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{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | FinalStrike=
     | FinalStrike=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Amplify Field (Red Field) : A massive beam connects the large force fields
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Spectrum Field (Blue Field) : Multiple beams connect the large force fields and hit continuously
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field) : Emit multiple homing electric spears from the center of the large force fields
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field : Generate 4 large force fields, and emit multiple homing electric spears from the center of the large force fields
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
     | #default=
     | #default=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
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     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
}}<br>(Skill can be used without Mutation Points)
}}<br>(Skill can be used without Mutation Points)
   | DP Recovery Skill={{#switch:{{{2|}}}
   | DP Recovery Skill|DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}{{#switch:{{{2|}}}
   | Pulse Cannon= {{color|#4488FF|'''DP Recovery Skill'''}}
   | Pulse Cannon=
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
   | Stasis Field= {{color|#4488FF|'''DP Recovery Skill'''}}
   | Stasis Field=
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = {{color|#4488FF|'''DP Recovery Skill'''}}
   | #default =
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|60}}} DP when the skill is used
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
   }}
   }}
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{{color|#FFC000|'''Teleport'''}}
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Over Treatment=
{{color|#00D8FF|Over Treatment|b=1}}
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*Can only be removed with [[Immunity]].
}}<noinclude>
}}<noinclude>


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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Empowered = Damage increased to {{{2|120}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|120}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|{{{MP|80}}}}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|{{{MPDP|}}}}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|{{{MP|}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|{{{DAMAGE|70}}}}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|{{{MP|}}}}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{3|{{{ECP|}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|{{{DEF_IGNORE|}}}}}}% defense ({{{4|{{{DEF_IGNORE_PVP|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|{{{MP|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|80}}}%
   | Haste = Cooldown decreased to {{{2|{{{CD|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|{{{CHANCE|}}}}}}  
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{3|{{{CHANCE|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
     | #default = {{{2|{{{CHANCE|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{3|{{{CD|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|{{{CD|200}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|{{{CD|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|{{{DURATION|}}}}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
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     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
     | StigmaShot = Increase movement speed reduction by 10%
     | StigmaShot = Magical Defense Reduction increased to 20%  
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | FreezingArrow = Explosion damage added upon hit.
     | FreezingArrow = Explosion damage added upon hit.
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     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | ElectronicMove= Allows you to move one more time.
     | ElectronicMove= Allows you to move one more time.
    | Backdoor=Stunned for 1 sec. longer.
     | Friday=Increases the amount of code blocks.
     | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
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     | ExcitingCrash=Awakening Charge Increase increased.
     | ExcitingCrash=Awakening Charge Increase increased.
     | CannonPrison = Homing projectile travels faster.
     | CannonPrison = Homing projectile travels faster.
     | FatalCannon = Magic Defense Decrease effect increased by 10%.
     | FatalCannon = Magic Defense Decrease effect increased by 2 times.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
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     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | BindEnergy=Enables skill to target enemies behind you
     | BindEnergy=Able to attack enemies behind.
     | RakshasaInferno=MP Usage is decreased by 30.
     | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
*Spirit Energy Usage is decreased by 1.
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     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
    | Ambulance = Dash distance increased by 20%.
    | Cure = Instant Recovery recovers Special Resources.
    | Detoxication = Field duration increased by 2 seconds.
    | False Diagnosis = Physical/Magical Attack Decrease increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
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     | Caramel = Movement Speed decreased by additional 20%.
     | Caramel = Movement Speed decreased by additional 20%.
     | Boiyoing = Grants Super Armor when casting.
     | Boiyoing = Grants Super Armor when casting.
     | Let's Ring the Bell = Gift Bomb range increased.
     | Ding Dong = Gift Bomb range increased.




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     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | FreeTraining=[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.
   | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
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     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects/Burn|Burn]] effect on enemy for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects/Burn|Burn]] effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
    | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
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     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
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