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Template:SkillText: Difference between revisions

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{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | FinalStrike=
     | FinalStrike=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Amplify Field (Red Field) : A massive beam connects the large force fields
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Spectrum Field (Blue Field) : Multiple beams connect the large force fields and hit continuously
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field) : Emit multiple homing electric spears from the center of the large force fields
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field : Generate 4 large force fields, and emit multiple homing electric spears from the center of the large force fields
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
     | #default=
     | #default=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
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{{color|#FFC000|'''Teleport'''}}
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
   | Overtreatment=
   | Over Treatment=
{{color|#00D8FF|Overtreatment|b=1}}
{{color|#00D8FF|Over Treatment|b=1}}
*Allies affected by the buff will inflict 1 stack of '''Overtreatment'''.
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*Can only be removed with [[Immunity]].
*Can only be removed with [[Immunity]].
}}<noinclude>
}}<noinclude>
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     | Ambulance = Dash distance increased by 20%.
     | Ambulance = Dash distance increased by 20%.
     | Cure = Instant Recovery recovers Special Resources.
     | Cure = Instant Recovery recovers Special Resources.
     | Detoxification = Field duration increased by 2 seconds.
     | Detoxication = Field duration increased by 2 seconds.
     | False Diagnosis = Physical/Magical Attack Decrease increased by 10%.
     | False Diagnosis = Physical/Magical Attack Decrease increased by 10%.


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