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*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*MP consumption ↓ MP gains ↑ when Vitality is activated
*MP consumption ↓ MP gains ↑ when Vitality is activated
   | RuneSkills=
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
}}<noinclude>
}}<noinclude>
== Aisha ==
== Aisha ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Memorize =
   | Memorize =
'''[[Memorize|{{color|#d4b5ff|Available for Memorize}}]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | CoreActivation=
   | CoreActivation=
'''{{color|#FF4444|Core Activation Skill}}'''
'''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
   | ForceField =
   | ForceField =
{{color|#33FFFF|'''Force Field Skill'''}}
{{color|#33FFFF|'''Force Field Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | SweepRolling=Skill reacts to Force Fields (Must fire to apply)
     | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
    | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
*When Fusion Field is activated, electric needles damage and numbers increase.
     | #default=Skill reacts to Force Fields
     | #default=Skill reacts to Force Fields.
   }}
   }}
   | MultiForceField =
   | MultiForceField =
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*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
     | #default=
     | #default=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields.
}}
}}
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Cannonball =  
   | Cannonball =  
{{color|#33FFFF|'''Cannonball Consumption'''}}
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
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     | all=
     | all=
*Consumes all Energy (at least 1 Energy required)
*Consumes all Energy (at least 1 Energy required)
     | FlyingKite=Costs 10 Energy
     | FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode)
(Additional battering strikes can be dealt with Energy gained from Celestial Fox mode)
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Costs {{{2|}}} Energy
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     |UpsideDown=
     |UpsideDown=
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
     |Catharsis=
     |Catharsis|CatharsisModA=
*When using the Annihilation Mode skill during Awakening, Enemies hit by the Release strike will receive increased damage from critical attacks.
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase.
     |RestrictModA=
     |RestrictModA=
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
    |CatharsisModA=
*When using the Annihilation Mode skill during Awakening, enemies hit with Destruction hit receive more damage from critical attacks.
}}
}}
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | DMP Usage=
   | DMP Usage=
{{color|#00d921|'''Dynamo Mutation Point'''}}
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | Aiming Nova =  
     | Aiming Nova =  
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the [Extreme Coldness] debuff.
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
     | #default =
     | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
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     | Sonic Jump=5% Damage Increase per point
     | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor command.
     | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=Gust size increases by 20% per dynamo mutation point
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
     | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
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     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
*Increases 5% damage per Dynamo Mutation Point.
*Increases 5% damage per Dynamo Mutation Point.
     | Moonlight Breaker=When using 1 DMP, ignores Guard.
     | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard.
*When using 2 DMP, 10% damage increase.
*When using 2 Dynamo Mutation Point, 10% damage increase.
     | Supersonic=Increases 5% damage per Dynamo Mutation Point.
     | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
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{{color|#4488ff|'''Switching Skill (Ciel)'''}}
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Lu =
   | Lu =
{{color|#FF4444|'''Switching Skill (Lu)'''}}
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | LuCiel =
   | LuCiel =
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Combination =
   | Combination|Dyad =
{{color|#00d921|'''Combination Skill'''}}
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}}
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}}
*Uses all [[Combination|Combination Gauge]].
    | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
  | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
  | Dyad =
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
{{color|#00d921|'''Dyad Skill'''}}
*This ability has top priority over other resurrection skills.
*Consumes all [[Combination|Combination Gauge]] when used.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]].
}}<noinclude>
}}<noinclude>
== Rose ==
== Rose ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | ECP Skill=
   | ECP Skill=
{{color|#4488ff|'''ECP Using Skill'''}}
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}}
*Consumes ECP instead of MP.
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
*Upon activating Over Strike, skill cannot be used.
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*Upon activating Over Strike, skill attack power increases.
*Upon activating Over Strike, skill attack power increases.
  | Weapon Switch=
  | Weapon Switch=
{{color|#FFCC00|'''Weapon Switch'''}}
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}}
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
  | Attributed Bullets=
  | Attributed Bullets=
{{color|#FFCC00|'''Attributed Bullets'''}}
{{color|#FFCC00|'''Attributed Bullets'''}}
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{{color|#FFCC00|'''Grenade Skills'''}}
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*{{#switch:{{{2|}}}
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}}
    | KS-83=Explodes immediately when [[Robot Detonation]] is used.
    | GaleForce=Upon casting [Robot Detonation], explodes at a specified location (Gale Force is re-summoned after Explosion).
    | #default=Upon casting [Robot Detonation], explodes at a specified location.
    }}
  | Robot Detonation=
  | Robot Detonation=
{{color|#FFCC00|'''Robot Detonation'''}}
{{color|#FFCC00|'''Robot Detonation'''}}
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*Consumes 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*During transformation, {{#switch:{{{2|}}}
*During transformation, {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=200 MP
     | G-3 Raptor=30 ECP
     | G-3 Raptor=30 ECP
     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }} is consumed upon reusing to cast [{{{2|}}}]
     }} is consumed upon reusing to cast [{{{2|}}}]
*Upon transformation switch, "G-Core Extension" buff is applied
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
}}<noinclude>
}}<noinclude>
== Ain ==
== Ain ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
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     | P =
     | P =
{{color|#ffcc66|'''Eid'''}}
{{color|#ffcc66|'''Eid'''}}
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect.
*[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted.
**[Eid:Mut]: Increase Damage and ignore Guard.
*[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP.
**[Eid:Wille]: Increase attack range and inflicts [[Status Effects/Move Slowdown|[Move Slowdown]]] debuff at a certain chance.
*[Eid:Wille]: Increase Attack Radius
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Edel Eid Skill] is only applied when using Edel Eid.
     | Creation =
     | Creation =
{{color|#ffcc66|'''Eid : Creation'''}}
{{color|#ffcc66|'''Eid : Creation'''}}
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     }}
     }}
   | Swaying El=
   | Swaying El=
{{color|#ffff99|'''Swaying El Keim'''}}
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill.
*When hitting an enemy with the [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks)
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff.
     | #default=
     | #default=
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
     }}
     }}
   | Ganz ={{color|#0096b4|Ganz|b=1}}{{#switch:{{{2|}}}
   | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
     | Andacht=
     | Andacht=
* Skill MP Cost Decrease by [Ganz Stage * 4%]
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration
     | Segen=
     | Segen=
* Skill Range Increase by [Ganz Stage * 10%]
* Skill Range Increase by [Ganz Stage × 10%]
    | Wegnahme=
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)]
     | Vorgehen=
     | Vorgehen=
* Allies' Action Speed Increase by [Ganz Stage * 5%] within Acceleration Range
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range
     | VorgehenMod=
     | VorgehenMod=
* Allies' Action Speed Increased by [Ganz Stage * 5%] during buff duration
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration
     }}
     }}
   | Rau ={{color|#c60de8|Rau|b=1}}{{#switch:{{{2|}}}
   | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}}
     | Stechen=
     | Stechen=
* [Rau Stage * Number of Thorn Projection * 1.5%] Damage Increase
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase
     | Ruf=
     | Ruf=
* Form Additional Marks per Rau Stage
* Form Additional Marks per Rau Stage
     | Bardiet=
     | Bardiet=
* Add an echo per [Rau Stage * 1 sec.]
* Add an echo per [Rau Stage × 1 second]
     | Heimsuchen=
     | Heimsuchen=
* Damage Increase by [Rau Stage * 10%]
* Damage Increase by [Rau Stage × 10%]
    | Wegnahme=
* Special Active Skill Damage Increase increased by [Rau Stage * 5%]
     | Verlangsamen=
     | Verlangsamen=
* Area Duration Increased by [Rau Stage * 1 Seconds]
* Area Duration Increased by [Rau Stage × 1 second]
     | Platschen=
     | Platschen=
* Debuff duration increase by [Rau Stage * 1 sec. (PvP: 0.5 sec.)]
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)]
     | Zetten=
     | Zetten=
* Create 1 additional orb that deals [Rau Stage * 10% of Shard Damage]  
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage]  
     | Rugen=
     | Rugen=
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
     | Sammeln=
     | Sammeln=
* Range Increase by [Rau Stage * 10%]
* Range Increase by [Rau Stage × 10%]
     | Raum Pflugen=
     | Raum Pflugen=
* Damage Increase by [Rau Stage * 10%]
* Damage Increase by [Rau Stage × 10%]
     | VerlangsamenMod=
     | VerlangsamenMod=
* Range Increase by [Rau Stage * 10%]
* Range Increase by [Rau Stage × 10%]
     | HeimsuchenMod=
     | HeimsuchenMod=
* Damage Increase by [Rau Stage * 10%]
* Damage Increase by [Rau Stage × 10%]
     }}
     }}
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Yucky! =
   | Yucky! =
{{color|#ff2bad|'''[Yucky!]'''}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
{{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
   | I'm Helping! = {{color|#ff2bad|'''[Need Help, Laby?]'''}}<br>{{#switch:{{{2|}}}
   | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}}
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Everybody, Punch = Attacked enemy will become groggy.
     | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Hit enemies will be frozen.
     | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
{{color|#fa77ba|'''[Laby's Friend?]'''}}<br>Summoned Memory of the Forest will react.
{{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react.
   | See You Next Time = [See You Next Time]
   | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
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== Noah ==
== Noah ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Horoscope = {{color|#ECCC72|'''[Horoscope Skill]'''}}
  | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}}
   | Blessing of Moonlight = {{color|#00BFFF|'''[Blessing of Moonlight]'''}}
   | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}}
   | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
*Upon awakening, enhance skill effect depending on the shape of the moon.
   | Confession = {{color|#6495ED|'''[Confession]'''}}
   | Confession = {{color|#6495ED|[Confession]|b=1}}
*Bring down judgment with the Relic of Confession.
*Bring down judgment with the Relic of Confession.
   | Rest = {{color|#6495ED|'''[Rest]'''}}
   | Rest = {{color|#6495ED|[Rest]|b=1}}
*Protect with the Relic of Rest.
*Protect with the Relic of Rest.
   | Benediction =  
   | Benediction = {{se|658|Benediction||pb}}
   | RedMoon = {{color|#C90000|[Dream of the Red Moon]|b=1}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]].
   | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}}
  | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}.
}}<noinclude>
 
==Lithia==
</noinclude>{{#switch: {{{1|}}}
  | Gemstone =
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}}
{{#switch:{{{2|}}}
    | Radius=
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}.
    | Damage=
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}}
    | Power Stone =
*Use 2 Gemstones to increase buff effect to 20%.
    | Strain =
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%).
    | Range =
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}}
    | Guard Stone =
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}.
}}
  | Cutter =
{{color|#A1FF67|Cutter Skill|b=1}}
{{#switch:{{{2|}}}
    | Drum Cutter =
*Enhance Cutter with a Relic to shoot it farther.
    | Grinder Strike =
*Enhance Cutter with a Relic to deal damage for a longer time.
}}
  | Drill =
{{color|#A1FF67|Drill Skill|b=1}}
*Combine the drill with a Relic to deal damage to a larger area for a long time.
  | Sandstorm Will=
{{color|#FFD700|[Sandstorm Will]}}
*Caster and [[Golden Vow|Vower]] {{{2|}}}.
  | Aaru =
{{se|1084|Aaru||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]].
}}<noinclude>
}}<noinclude>


Line 620: Line 667:
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
    | DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}}
     | Air = Can be used in midair.
     | Air = Can be used in midair.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
Line 640: Line 688:
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | PhantomSword=Give increase in Critical Damage.
     | PhantomSword=Additional Critical Damage increased by for duration.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | TripleSaber=MP Usage is decreased by 10.
     | TripleSaber=MP Usage is decreased by 10.
Line 646: Line 694:
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | Extortion = MP burn per hit increased by 1.
     | Extortion = MP burn per hit increased by 1.
     | Pressure = 20% chance for enemies hit to additionally be inflicted with [[Status Effects|[Frostbite]]].
     | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
     | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
     | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
     | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
     | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
Line 655: Line 703:
<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
*When cast, grants {{se||Super Armor}}.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
Line 662: Line 710:
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
Line 677: Line 725:
     | Homunculus = Damage by Homunculus increased by 1.2 times.
     | Homunculus = Damage by Homunculus increased by 1.2 times.
     | Envelopes = Cooldown reduced by 3 seconds.
     | Envelopes = Cooldown reduced by 3 seconds.
    | DeathField = Normal Monster Instant Death target increased to 2.


<!-- Rena's True Skills -->
<!-- Rena's True Skills -->
Line 688: Line 737:
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits.
    | ViolentAttackKR = Each hit of the Descending Drill will ignore 60% defense (6% in PvP).
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
Line 711: Line 759:


<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Grants {{se||Super Armor}} to the first hit.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
     | SonicSlash = MP burn per slash increased by 1.
     | SonicSlash = MP burn per slash increased by 1.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | LimitCrusher = 100% stun chance when fully charged.
     | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
     | Archenemy = Additional javelins and cast speed increased.
     | Archenemy = Additional javelins and cast speed increased.
     | WildCharge = Charge time reduced by 30%.
     | WildCharge = Charge time reduced by 30%.
Line 726: Line 774:
     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
    | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
     | IfritFlame = Spitfire firing rate increased by 33%.
     | IfritFlame = Spitfire firing rate increased by 33%.
*Range is increased by 50%.
*Range is increased by 50%.
     | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the [[Status Effects|Frostbite]] status.
     | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
     | Hide = Fog of Hell duration increased by 1 second.
     | Hide = Fog of Hell duration increased by 1 second.
     | DeathScream = Hell's Dead range is increased by 1.2 times.
     | DeathScream = Hell's Dead range is increased by 1.2 times.
Line 758: Line 805:
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ThousandStar= Shock Balls pierce once on mass release.
     | ThousandStar= Shock Balls pierce once on mass release.
     | TaserPilum= Charge time reduced by 50%.
     | TaserPilum= Full Charge time decreased by 50%, and damage increased.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | IllusionThorns= Energy Field duration increased.
     | IllusionThorns= Energy Field duration increased.
Line 764: Line 811:
     | CriticalStrike= Cooldown decreased by 5 sec.
     | CriticalStrike= Cooldown decreased by 5 sec.
     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | ElectronicMove= Allows you to move one more time.
    | KugelBlitz= Duration increased by 2 seconds.
     | Backdoor=Stunned for 1 sec. longer.
     | ElectronicMove= 1 Additional Combat Maneuvers.
     | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
     | Friday=Increases the amount of code blocks.
     | Friday=Increases the amount of code blocks.
     | MindPhotograph=Trap projectile increased by 2.
     | MindPhotograph=Trap projectile increased by 2.
Line 774: Line 822:
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
     | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
Line 791: Line 839:
     | BraveCover = Transfer State duration is increased to 8 sec.
     | BraveCover = Transfer State duration is increased to 8 sec.
     | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
     | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
     | Atonement = Freeze duration is increased to 3.5 sec.
     | Atonement = {{se||Freeze}} duration is increased to 4 sec.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
Line 817: Line 865:
     | Suppression= Speed reduction increased by 10%.
     | Suppression= Speed reduction increased by 10%.
*Defense reduction increased by 10%.
*Defense reduction increased by 10%.
     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Energy Usage is decreased by 1.
     | BindEnergy=Able to attack enemies behind.
     | BindEnergy=Able to attack enemies behind.
     | RakshasaInferno=MP Usage is decreased by 30.
     | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
     | ManaDrain= Maximum drain increased to 3 targets.
     | ManaDrain= Mana Drain avaliable up to 3 enemies.
     | DarknessSever= Cooldown is decreased by 1 second
     | DarknessSever= MP Usage is decreased by 10.
*MP Usage is decreased by 10.
*Cooldown reduced by 1 second
     | FoxFire= Debuff duration is increased by 33%.
     | FoxFire= Debuff duration is increased by 33%.
     | Necromancy= Increase Bravery Skill Damage by 5%.
     | Necromancy= Increase Bravery Skill Damage by 5%.
Line 834: Line 882:
     | PiercingCharge= Movement distance increased by 20%.
     | PiercingCharge= Movement distance increased by 20%.
     | GuardingCharm= Number of talismans increased by 1.
     | GuardingCharm= Number of talismans increased by 1.
    | HowlingFox= Elemental Resistance Decrease increased by 50 (25 in PvP).
     | FoxShadow= Fox Shadow Radius increased by 20%.
     | FoxShadow= Fox Shadow Radius increased by 20%.
     | Summon = When cancelled, gain 1 additional Energy.
     | Summon = When cancelled, gain 1 additional Energy.
Line 842: Line 889:
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
     | StoicStrong = Receive 10% less damage while in Super Armor status.
     | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
     | RushingSword = Allows you to dash one more time.
     | RushingSword = Allows you to dash one more time.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.
Line 853: Line 900:
     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
    | FlameOrb= Orb Duration is increased by 5 seconds.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
Line 866: Line 912:
     | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
     | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
     | Spearhead = Overwhelming strike causes [Stun].
     | Spearhead = Overwhelming strike causes [Stun].
     | Cascade = Expansion strike has a 30% chance to {{tt|[Freeze]|{{se||Extreme Coldness}}}}.
     | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.


<!--Add's True Skills -->
<!--Add's True Skills -->
     | ParticleAccelerator = MP consumption decreased by 20.
     | ParticleAccelerator = MP consumption decreased by 20.
* Cooldown decreased by 5 seconds.
*Cooldown decreased by 5 seconds.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
     | PulseCannon = Damage increased by 1.1 times.
     | PulseCannon = Damage increased by 1.1 times.
* Casting Speed increased by 1.3 times.
* Casting Speed increased by 1.3 times.
    | PsychicStorm = Vortex duration and size increase per Dynamo Mutation Point increased by 1.05 times.
     | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
     | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
     | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
     | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
Line 891: Line 937:
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
*50% chance to have 100% critical rate.
    | MindBreak = Magic Attack Reduction increased by 1.3 times.
     | Ambulance = Movement Range increased by 20%.
     | Ambulance = Movement Range increased by 20%.
     | Cure = Recover all Special Resourses upon instant recovery ([[Nature's Force System#Nature's Force|NF]]/[[Freiturnier#Ammunition/Cannonballs|Cannon Ball]]/[[Power of Eun#Energy System|Energy]]/[[Dynamo Point System#Dynamo Mutation Points|Mutation Point]]/[[Combination#Combination Gauge|Combination Gauge]]/[[Power System|Power Gauge]]/[[Sentimental Point System#Sentimental Points|Sentimental Point]])
     | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}})
     | Detoxication = Energy Field Duration increased by 2 seconds.
     | Detoxication = Energy Field Duration increased by 2 seconds.
    | Allergy = MP Burn increased by 10.
     | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.
     | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
*If there isn't another target, it will bounce off the same target
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
Line 928: Line 974:
<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised by 10%.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Casting speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While in standby, consumed MP is decreased by 2.
*Upon every hit, 5% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = {{se||Burn}} debuff damage is increased.
*'''Burn''' debuff duration is increased.
*{{se||Burn}} debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | PhotonShower = Explosion happens quicker.
     | PhotonShower = Explosion happens quicker.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
Line 950: Line 996:
*On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, gain the skill to apply {{se||Faint|Stun}}.
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
     | KS-83 = [[Status Effects|Confusion]] debuff effectiveness increased by 5%.
     | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%.
     | Robot Detonation = Summon 1 additional full width Land Runner
     | Robot Detonation = Summon 1 additional full width Land Runner.
     | MiracleVision = Increase Maximize by 5%.
     | MiracleVision = Increase Maximize by 5%.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
Line 964: Line 1,010:
     | GunGuard = [Top Spin] activation chance increased by 50%.
     | GunGuard = [Top Spin] activation chance increased by 50%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
     | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
     | NeilSniping = Recover 37.5 MP for each remaining shot.
     | NeilSniping = MP Recovery per shot left increased by 50%.
     | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times.
     | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
     | PhantomChaser = Cooldown is decreased by 3 seconds.
     | PhantomChaser = Cast speed increased by 20%
*Speed is increased by 1.2 times.
*Cooldown is decreased by 3 seconds.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
     | Penetrating Bullet=Ignore 77% (25% in PvP) of the hit enemy's defense.
     | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
     | Viper Shower=Burn Debuff Duration increased by 5 sec.
     | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
*Damage increased by 1.2 times
*Damage increased by 1.2 times
     | Phantom Shot = MP burn amount increased by 5.
     | Phantom Shot = MP burn increased by 5.
     | Ex-S Viper=Ex-S Viper's firing speed increased by 1.2 times.
     | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
     | LimitOver = Skill damage increased by 3%.
     | LimitOver = Damage of all skills increased by 3%.
     | MagnetismField=Magnetism duration increased by 50%
     | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
Line 1,001: Line 1,047:
*Radius increase upon a max charge increased by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
*Damage increase upon a max charge increased by 30%.
     | Autosuggestion = [Autosuggestion] duration increased by 5 seconds.
     | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
Line 1,009: Line 1,055:
*50% chance to ignores guard.
*50% chance to ignores guard.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when selecting an [Eid].
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
    | Vertieidi = [Swift Cycle] attack can also push targets with the Super Armor status.
     | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
Line 1,035: Line 1,080:
     | Niederschreiben = Number of Spheres Increased by 2.
     | Niederschreiben = Number of Spheres Increased by 2.
     | Hemmung = Ignores Guard.
     | Hemmung = Ignores Guard.
     | Segen = Buff, Debuff Duration is increased by 5 sec.
     | Segen = Buff, Debuff Duration is increased by 5 seconds.
     | Ruf = Mark Duration Increased by 1 Second.
     | Ruf = Mark Duration Increased by 1 second.
     | Heimsuchen = Punishment is increased by 3.
     | Heimsuchen = Punishment is increased by 3.
    | Addieren = When the skill is activated, MP Cost per second is decreased by 5.


<!--Laby's True Skills-->
<!--Laby's True Skills-->
     | Inner Aurora = Sentimental Point charging speed increased by 50%.
     | Inner Aurora = Sentimental Point charge speed is increased by 50%.
     | Hang On! = Sentimental Point recovery amount increased by 5.
     | Hang On! = Recovers 5 additional Sentimental Points.
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | I'm Helping! = 50% chance of not consuming any MP.
     | I'm Helping! = 50% chance of not consuming any MP.
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Distortion = Lost mana amount increased.
     | Distortion = Enemy loses more MP.
     | Want Candy? = 50% chance to penetrate the enemy once.
     | Want Candy? = May pierce enemy at a 50% chance.
     | Gurumi = Debuff will additionally lower attack speed by 10%.
     | Gurumi = Add debuff that decreases Action Speed by 10%.
     | Flashy = Traveling distance increased.
     | Flashy = Attack range increased.
     | Festival = Detection hit range increased.
     | Festival = Homing Range increase by 1.2 times.
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds.
     | Got You! = MP cost decreased by 20%
*{{se||Freeze}} duration increased by additional 2 seconds.
     | Handy Vines = Sensing Range increased by 25%.
     | Handy Vines = Sensing Range increased by 25%.
     | Poco...! = Roll! Damage increased by 1.2 times.
     | Poco...! = '''Roll!''' Damage increased by 1.2 times.
     | Look! = Use 1 less Sentimental Point.
     | Look! = Use 1 less Sentimental Point.
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times.
     | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
     | Pretty Flower = All Speed Decrease additional 5%.
     | Pretty Flower = All Speed Reduction increased by an additional 5%.
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Bibi...! = Bite Radius increased by 1.2 times.
     | Bibi...! = Bite Radius increased by 1.2 times.
Line 1,062: Line 1,109:
     | Whimsey = Special Gas Field Duration increased by 2 seconds.
     | Whimsey = Special Gas Field Duration increased by 2 seconds.
     | Caramel = Movement Speed decrease effect is increased to 70%.
     | Caramel = Movement Speed decrease effect is increased to 70%.
     | Boing = Grants Super Armor when casting.
     | Boing = Grants {{se||Super Armor}} when casting.
     | Ding Dong = Present Bomb range increased.
     | Ding Dong = Present Bomb range increased.


<!-- Noah's True Skills-->
<!-- Noah's True Skills-->
     | Ambush= Attack from the front Damage Reduction increased by 5%.
     | Ambush= Attack from the front Damage Reduction increased by 5%.
     | Mirage= Physical Defense Reduction increased by 5%.
     | Mirage= Physical Defense Reduction increased by 5%.
     | Chilling Edge=MP Burn per hit increased by 1.
     | Chilling Edge=Additional 1 Mana Burn per hit.
     | Polaris=Confusion duration increased by 1 second.
     | Polaris={{se||Confusion}} duration increased by 1 second.
     | Natal Chart=Chance of applying Mystical Effect increased.
     | Natal Chart=Chance of applying Mystical Effect increased.
     | Nebula=Effect efficiency increased by 20%.
     | Nebula=Effect efficiency increased by 20%.
     | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
     | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
     | Beyond=Magical Defense debuff increased by 2%.
     | Beyond=Magical Defense debuff increased by 2%.
     | Dance of Silent Night=Create an additional Moonstone.
     | Dance of Silent Night=Create an additional Moon Stone.
     | Trace of Moonlight=Trace of Moonlight range increased by 1.4 times.
     | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
     | Fantastic Dream=Damage Increase after some time increases by 15%.
     | Phantastic Dream=Damage Increase after some time increases by 15%.
     | Ominous Dream=Dark Space Range increased by 1.2 times.
     | Ominous Dream=Dark Space Range increased by 1.2 times.
    | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.
<!-- Lithia's True Skills -->
    | Sticky Bomb= Increase use by 1 time.
   }}
   }}
}}<noinclude>
}}<noinclude>


Line 1,097: Line 1,148:
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
     | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
Line 1,111: Line 1,162:
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects/Burn|Burn]] effect on enemy for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflict the [[Status Effects|Electrocution]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
     | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
     | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
     | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
     | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
     | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
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