Template:SkillText: Difference between revisions

Gonna have to find all the skills with MP cost reductions in %'s but it was weird to not include raw decreases here... (Sharpshooter's change is under one of the generics already, was redundant)
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(Gonna have to find all the skills with MP cost reductions in %'s but it was weird to not include raw decreases here... (Sharpshooter's change is under one of the generics already, was redundant))
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<!-- Generic True Skills -->
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10}}}%.
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Damage is increased by {{{2|1.2}}} times.
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     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | Air = Can be used in air.
     | Air = Can be used in midair.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
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     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
    | SharpshooterSyndrome = Damage is increased by 1.1 times.
* Casting Speed is increased by 1.3 times.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = 25% chance to throw an additional big bomb.
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     | FallingDragon = Damage is increased by 1.1 times.
     | FallingDragon = Damage is increased by 1.1 times.
*Cooldown is decreased by 5 seconds.
*Cooldown is decreased by 5 seconds.
    | Shadoweave = MP Usage is decreased by 40 MP.
     | SteelBody = Damage is decreased by 0.85 times.
     | SteelBody = Damage is decreased by 0.85 times.
*Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
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     | Zweit Sicheln = Damage is increased by 1.1 times.
     | Zweit Sicheln = Damage is increased by 1.1 times.
*Damage is increased by 20% when attacking [Super Armor] target.
*Damage is increased by 20% when attacking [Super Armor] target.
    | Fantasiegebilde Speer = MP Usage is decreased by 5.
     | Brocken Phantasm = Time required for a max charge reduced by 50%.
     | Brocken Phantasm = Time required for a max charge reduced by 50%.
*Radius increase upon a max charge increased by 50%.
*Radius increase upon a max charge increased by 50%.
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     | Leere = 2 seeds are created at a 25% chance.
     | Leere = 2 seeds are created at a 25% chance.
     | Abgrund = All attack ignores enemy's defense. (Dungeon only)  
     | Abgrund = All attack ignores enemy's defense. (Dungeon only)  
    | Mauer= MP consumption decreased by 20.
   }}
   }}


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