Temple of Frozen Water: Difference between revisions

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-''Ice Trapper:'' Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
-''Ice Trapper:'' Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
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-''Retreat:'' Every time you reduce 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch an ice shard towards the nearest target or will shoot multiple icicles towards you.  
-''Retreat:'' Every time you reduce 1/3 or 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch an ice shard towards the nearest target or will shoot multiple icicles towards you. His current maximum health is 21 life-bars, every time you deplete him to either 2 of these amounts: 14.7,15.1,or 15.8 and 7.9,7.5,or 7.1 life-bars. After decreasing him to about 4.8 life-bars, it becomes his choice to escape, if you take longer time to finish him, he might escape again.  
*Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes a quarter fraction.
*Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes about a quarter fraction.
-''Frozen Tomb:'' After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
-''Frozen Tomb:'' After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
*The megaliths will block out the ice shards helping you to escape from the flares.
*The megaliths will block out the ice shards helping you to escape from the flares.
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-When Avalanche '''Retreat''', the ice missiles and icicles can be absorbed by [[Rune Slayer]]'s [[Phoenix Talon]] buff and blocked by [[Code Nemesis]]'s [[Atomic Shield]].
-When Avalanche '''Retreat''', the ice missiles and icicles can be absorbed by [[Rune Slayer]]'s [[Phoenix Talon]] buff and blocked by [[Code Nemesis]]'s [[Atomic Shield]].
*If neither are available, loop them as you would a [[Magic Missile]].
*If neither are available, loop them as you would a [[Magic Missile]].
-There is a very easy way to escape a missile, it's to loop and lure them to your ally or another projectile to destroy it to your advantage.


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