Tenebrous Equipment: Difference between revisions

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Text replacement - "<font color="red">'''(Dungeon)'''</font>" to "{{Color|Red|(Dungeon)|b=1}}"
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__FORCETOC__{{Development}}{{Languages|Tenebrous Equipment}}
__FORCETOC__{{Languages|Tenebrous Equipment}}
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
== Equipment Pieces==
<center><gallery widths="100px">
File:Tenebrous Top Piece (Elsword).png|[[Tenebrous Top Piece]]
File:Tenebrous Bottom Piece (Elsword).png|[[Tenebrous Bottom Piece]]
File:Tenebrous Gloves (Elsword).png|[[Tenebrous Gloves]]
File:Tenebrous Shoes (Elsword).png|[[Tenebrous Shoes]]
</gallery></center>
<br>
== Equipment Details ==
== Equipment Details ==
The equipment in general functions much the same way as [[Amethystine Prophecy Equipment]], with notable differences including the new '''Shadow''' effects.
The equipment in general functions much the same way as [[Amethystine Prophecy Equipment]], with notable differences including the new '''Shadow''' effects.
=== Enhance Effects ===
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Enhancement Lv. !! Effects
|-
| +10
| {{*}}Increased Damage to Bosses +5%
|-
| +11
| {{*}}Adaptation +1%
|}
<br>


=== Individual Effects ===
=== Individual Effects ===
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| rowspan=3 | Cooldown
| rowspan=3 | Cooldown
| Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks)
| Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks)
| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) (When same socket is applied, chance stacks){{*}}Adaptation +2%
| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2%
|-
|-
| Upon using Skill, 0.3% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks)
| Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks)
|-
|-
| Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
| Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
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<br>
<br>


=== Enhance Effects ===
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Enhancement Lv. !! Effects
|-
| +10
| {{*}}Increased Damage to Bosses +5%
|-
| +11
| {{*}}Adaptation +1%
|}
<br>


=== Reforging ===
=== Reforging ===
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Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.
Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.


{| cellpadding="5" border="1" style="border-collapse: collapse;"
<font color="red">'''(Expand the table below to see the required Items)'''</font>
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
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! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tenebrous<br>Aura !! Tasma<br>Energy !! Refinement Level<br>Transfer Coupon
! Tenebrous<br>Aura !! Tasma<br>Aura !! Refinement Level<br>Transfer Coupon
|-
|-
| align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1
| align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1
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== Shadow Effects ==
== Shadow Effects ==
Tenebrous Armor doesn't have its own set effect, but it is able to be identified using the '''Shadow Effect Identification Scroll''' to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.
Tenebrous Armor can be identified using the '''Shadow Effect Identification Scroll''' to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.


=== Identifiable Effects ===
=== Identifiable Effects ===
{| cellpadding="5" border="1" style="border-collapse: collapse;"
<font color="red">'''(Expand the table below to see all possible effects)'''</font>
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
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| rowspan=10 align=center | Top Piece
| rowspan=10 align=center | Top Piece
|
|
* Ignore Enemy Physical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font>
* Ignore Enemy Physical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Ignore Enemy Magical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font>
* Ignore Enemy Magical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
* Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
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|-
|-
|
|
* Deals continuous damage by n% of damage dealt for 3 sec. <font color="red">'''(Dungeon)'''</font>
* Deals continuous damage by n% of damage dealt for 3 sec. {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Damage increase in proportion to HP lost +n% <font color="red">'''(Dungeon)'''</font><br>
* Damage increase in proportion to HP lost +n% {{Color|Red|(Dungeon)|b=1}}<br>
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Adaptation +n% (Max 55%) <font color="red">'''(Dungeon)'''</font><br>
* Adaptation +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}<br>
|| {{PossibleValueHelper|postfix=%|max_value=5|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=5|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Critical Damage Increase +n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Critical Damage Increase +n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
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|-
|-
|
|
* Buff - Party HP Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party HP Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Damage Reduction Increase +n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Damage Reduction Increase +n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}


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|-
|-
|
|
* Buff - Party All Skill Damage Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party All Skill Damage Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}


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| align=center rowspan=10 | Shoes
| align=center rowspan=10 | Shoes
|
|
* Skill MP Cost Decrease -n% <font color="red">'''(Dungeon)'''</font>
* Skill MP Cost Decrease -n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
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|-
|-
|
|
* Buff - Party Action Speed Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Action Speed Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Movement Speed Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Movement Speed Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
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The stored Shadow Effects can be applied to [[Tenebrous Equipment]] pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one.
The stored Shadow Effects can be applied to [[Tenebrous Equipment]] pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one.
<br>
== Equipment Modification ==
<center><gallery widths="100">
File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top)
File:HQ Shop Item 118333.png|Harconium Tuning Reactor (Bottom)
File:HQ Shop Item 118334.png|Harconium Tuning Reactor (Gloves)
File:HQ Shop Item 118335.png|Harconium Tuning Reactor (Shoes)
</gallery></center>
*Uses '''Harconium Tuning Reactor''' to imbue additional effects to Tenebrous equipment.
*[[File:HQ Shop Item 118331.png|30px]] Harconium Steel can be obtained by dismantling Harconium Tuning Reactor Items
*'''Harconium Tuning Reactor''' items can be obtained from [[Palace of Gold Medovine]], [[Hunter's Hideout]], and [[Torta Arena]] dungeons.
*Modification effect is activated when equipping 4 kinds of Tenebrous Armor with modification effect open.
**Even if they are not identical effects, as long as 4 Tenebrous Armor that have their modification effects open are equipped, the modification effect will be activated.
<br>
'''Identifiable Effects'''
<font color="red">'''(Expand the table below to see all possible effects)'''</font>
*The effect values from effect 1 and effect 2 roll independently
*(as for now only the worst and Best effects are listed)
*For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="2" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat" 
! Effect 1 !! Worst / Best !! Effect 2 !! Worst / Best
|-
| rowspan=5 align=center |If the sum of Physical and Magical Defense exceeds "n"
| rowspan=5 align=center | 40.000 / 24.000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If Hyperactive Skill damage exceeds n%
|rowspan=5 align=center | 80% / 20%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the Additional Damage stat exceeds n%
|rowspan=5 align=center | 20% / 4%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the sum of All Resistences exceeds "n"
|rowspan=5 align=center | 3000 / 1000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=4 align=center | If the EXP gain stat exceeds n%
|rowspan=4 align=center | 100% / 10%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=11 align=center | HP Decreased n%
|rowspan=11 align=center| -5% / -1%
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Tenacity Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Strength Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Bravery Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Tenacity Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Strength Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Bravery Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Damage received from Bossmonsters n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Damage dealt to Bossmonster Decreased n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Action Speed Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Movement Speed Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|}
<br>


== Materials ==
== Materials ==
Line 715: Line 1,394:
**However, it is the recommended damage option to use when considering partial Tenebrous gear setup (mixed with ex. [[Amethystine Prophecy Equipment]], which is a common practice to avoid stat loss).
**However, it is the recommended damage option to use when considering partial Tenebrous gear setup (mixed with ex. [[Amethystine Prophecy Equipment]], which is a common practice to avoid stat loss).
*Be cautious of transferring Reforge stages early to avoid a damage loss. When changing from Crimson [[Amethystine Prophecy Equipment]], your Tenebrous equipment shall have strong Enhancement, Reforge and Shadow Effects to make it better. Those gears compared make a very small difference in damage, which can sometimes even be a damage decrease if Polarize or Adaptation turn low.
*Be cautious of transferring Reforge stages early to avoid a damage loss. When changing from Crimson [[Amethystine Prophecy Equipment]], your Tenebrous equipment shall have strong Enhancement, Reforge and Shadow Effects to make it better. Those gears compared make a very small difference in damage, which can sometimes even be a damage decrease if Polarize or Adaptation turn low.
**The 21st Reforge stage will naturally provide a big damage boost, which can change the situation.
**The 21st Reforge stage and 4 pieces set effects will naturally provide a big damage boost, which can change the situation.
**Using +11 [[Vestige of Soul - Weapon of Requiem]], it is recommended to only pick 2 parts mixed with [[Amethystine Prophecy Equipment|Rigomor gear]] (Tenebrous top and gloves).
**Picking two parts mixed with [[Amethystine Prophecy Equipment]] gear setup ('''Tenebrous''' top and gloves, '''Amethystine Prophecy Equipment''' bottom and shoes) is recommended at the early stage, where Reforge stage on Tenebrous pieces are low and the shadow identification effects are not what you desire.
<br>
<br>


==  Gallery ==
==  Gallery ==
<gallery widths=150px heights=150px>
<gallery widths="150px" heights="150px">
File:Special Effect - Area.gif|Area
File:Special Effect - Area.gif|Area
</gallery>
</gallery>
Line 761: Line 1,440:
*{{buff|Damage dealt by '''continuous damage''' effect will also be added to damage result screen.}}
*{{buff|Damage dealt by '''continuous damage''' effect will also be added to damage result screen.}}
|-
|-
| 07/06/2023 || 08/02/2023 || align="left" |  
| 07/06/2023 || 08/02/2023 || colspan=2 align="left" |
*{{buff|4pc set effect added.}}
*{{buff|4-piece Set Effect added.}}
|-
| 03/08/2023 || 30/08/2023 || colspan=2 align="left" |
*{{buff|Harconium Tuning Reactor Equipment modification System added.}}
|-
|07/06/2023
|08/02/2023
| align="left" |
* {{buff|'''Guaranteed Success Gauge Increase''' increased.}}
|}
|}
<br>
<br>
{{Guides}}
{{Guides}}
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