Tenebrous Equipment: Difference between revisions

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Text replacement - "<font color="red">'''(Dungeon)'''</font>" to "{{Color|Red|(Dungeon)|b=1}}"
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__FORCETOC__{{Development}}{{Languages|Tenebrous Equipment}}
__FORCETOC__{{Languages|Tenebrous Equipment}}
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
== Equipment Details ==
== Equipment Details ==
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| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2%
| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2%
|-
|-
| Upon using Skill, 0.3% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks)
| Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks)
|-
|-
| Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
| Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
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Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.
Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.


<font color="red">'''(Expand the table below to see the required Items)'''</font>
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
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! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tenebrous<br>Aura !! Tasma<br>Energy !! Refinement Level<br>Transfer Coupon
! Tenebrous<br>Aura !! Tasma<br>Aura !! Refinement Level<br>Transfer Coupon
|-
|-
| align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1
| align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1
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=== Identifiable Effects ===
=== Identifiable Effects ===
<font color="red">'''(Expand the table below to see all possible effects)'''</font>
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
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| rowspan=10 align=center | Top Piece
| rowspan=10 align=center | Top Piece
|
|
* Ignore Enemy Physical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font>
* Ignore Enemy Physical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Ignore Enemy Magical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font>
* Ignore Enemy Magical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
* Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
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|-
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* Deals continuous damage by n% of damage dealt for 3 sec. <font color="red">'''(Dungeon)'''</font>
* Deals continuous damage by n% of damage dealt for 3 sec. {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
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|-
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* Damage increase in proportion to HP lost +n% <font color="red">'''(Dungeon)'''</font><br>
* Damage increase in proportion to HP lost +n% {{Color|Red|(Dungeon)|b=1}}<br>
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
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* Adaptation +n% (Max 55%) <font color="red">'''(Dungeon)'''</font><br>
* Adaptation +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}<br>
|| {{PossibleValueHelper|postfix=%|max_value=5|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=5|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Critical Damage Increase +n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Critical Damage Increase +n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
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|-
|-
|
|
* Buff - Party HP Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party HP Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) <font color="red">'''(Dungeon)'''</font>
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|-
|
|
* Buff - Party Damage Reduction Increase +n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Damage Reduction Increase +n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}


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|-
|-
|
|
* Buff - Party All Skill Damage Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party All Skill Damage Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}


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| align=center rowspan=10 | Shoes
| align=center rowspan=10 | Shoes
|
|
* Skill MP Cost Decrease -n% <font color="red">'''(Dungeon)'''</font>
* Skill MP Cost Decrease -n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
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|-
|-
|
|
* Buff - Party Action Speed Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Action Speed Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
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|
* Buff - Party Movement Speed Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Movement Speed Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
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<br>
<br>


== Equipment Modification (WIP) ==  
== Equipment Modification ==  
<center><gallery widths="100">
<center><gallery widths="100">
File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top)
File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top)
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<br>
<br>


'''Identifiable Effects (WIP)<br>'''
'''Identifiable Effects'''
(Expand to see all possible effects)
<font color="red">'''(Expand the table below to see all possible effects)'''</font>
*The effect values from effect 1 and effect 2 roll independently
*The effect values from effect 1 and effect 2 roll independently
*(as for now only the worst and Best effects are listed)
*(as for now only the worst and Best effects are listed)
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|-
|-
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|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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|-
|-
|
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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|-
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|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
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|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
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|-
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*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|align=center|1% / 3%
|-
|-
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|rowspan=11 align=center|-5% / -1%
|rowspan=11 align=center|-5% / -1%
|
|
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| 07/06/2023 || 08/02/2023 || colspan=2 align="left" |
| 07/06/2023 || 08/02/2023 || colspan=2 align="left" |
*{{buff|4-piece Set Effect added.}}
*{{buff|4-piece Set Effect added.}}
|-
| 03/08/2023 || 30/08/2023 || colspan=2 align="left" |
*{{buff|Harconium Tuning Reactor Equipment modification System added.}}
|-
|07/06/2023
|08/02/2023
| align="left" |
* {{buff|'''Guaranteed Success Gauge Increase''' increased.}}
|}
|}
<br>
<br>
{{Guides}}
{{Guides}}
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