Thousand Star: Difference between revisions

m (Text replacement - "01/17/2019 KR" to "01/17/2019 (KR) / 02/20/2019 (NA)")
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==Updates==
==Updates==
*02/02/2012 (KR)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
|- style="background:{{ColorSel|CharLight|Eve}}"
*03/29/2012 (KR)
! colspan=2 | Date !! colspan=2 | Changes
**Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted. After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
|- style="background:{{ColorSel|CharLight|Eve}}"
***The player will regain 1.25MP per remaining shock ball.
! KR !! NA !! PvE !! PvP
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
|-
*** Mass release damage was not decreased. (deals 116% damage per shock ball)
| 02/02/2012 || - || colspan=2 align="left" |
*06/27/2013 (KR)
*This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
**MP Usage decreased to 200 MP.
|-
**Damage greatly decreased.
| 03/29/2012 || - || colspan=2 align="left" |
*02/04/2016 (KR) / 03/16/2016 (NA)
{{buff|MP consumed from 300MP to 250MP.}}
**Doesn't lock on to targets that are certain distance away in PvP.
{{nerf|Gear changed from infinite to 60 seconds.}}
*10/20/2016 (KR)
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
**Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%".
{{nerf|Shock Ball damage decreased from 116% to 57%}}
*02/09/2017 (KR)
**Mass Release damage unchanged (116% damage).
**Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields.
|-
*03/16/2017 (KR)
| 06/27/2013 || - || colspan=2 align="left" |
**Fixed issue where skill icon sometimes not change when using the skill.
{{buff|MP Usage decreased to 200 MP.}}
*04/27/2017 (KR)
{{nerf|Damage greatly decreased.}}
**PvE damage increased.
*Changed from '''Bravery''' to '''Strength''' tier.
**Speed decreased.
|-
**Range decreased.
| 02/04/2016 || 03/16/2016 || align="left" |
*07/13/2017 (KR) / 07/26/2017 (NA)
*None
**'''Awakened''' trait changed to '''Light'''.
| align="left" |
**'''Awakened''' trait changed to '''Empowered'''.
{{nerf|Doesn't lock on to targets that are certain distance away.}}
*07/27/2017 KR
|-
**Freeze Frames decreased.
| 10/20/2016 || - || colspan=2 align="left" |
*04/05/2018 (KR) / 04/18/2018 (NA)
*Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%".
**Damage increased.
|-
*01/17/2019 (KR) / 02/20/2019 (NA)
| 02/09/2017 || - || colspan=2 align="left" |
**Invincibility frames increased.
*Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields.
|-
| 03/16/2017 || - || colspan=2 align="left" |
*Fixed issue where skill icon sometimes not change when using the skill.
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" |
{{nerf|Speed decreased.}}
{{nerf|Range decreased.}}
|-
| align="left" |
{{buff|Damage increased.}}
| align="left" |
*None
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Light'''.
*'''Awakened''' trait changed to '''Empowered'''.
|-
| 07/27/2017 || - || colspan=2 align="left" |
{{nerf|Freeze Frames decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
{{buff|Damage increased.}}
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
{{buff|Invincibility frames increased.}}
|}
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