Thousand Star: Difference between revisions

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| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. (Must have a locked target to release shockball) Remaining shockballs can be fired by pressing the skill key.
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. (Must have a locked target to release shockball)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Level Required !! colspan=2 | Damage<br>(Magical) !! colspan=6 | Thousand Star !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
! rowspan="3" | Level Required !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Shock Ball !! rowspan="2" | Mass Release !! rowspan="2" | Number of Stars !! rowspan="2" | Number of Stars<br>Mass Release !! rowspan=2 | Number of Stars per hit !! colspan=2 | Number of Hits per Star !! rowspan="2" | Duration
! rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock Ball !! Mass Release
! Damage !! Shock Ball Count
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|-
| align="left" | 45 || rowspan=2 | 75% || rowspan=2 | 150% || rowspan=2 | 100 || rowspan=2 | 50 || rowspan=2 | 1 || rowspan=2 | 1 || 1 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| align="left" | 45 || rowspan=2 | 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan="2" | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 2
| align="left" | [Enhanced] || 2
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Level Required !! colspan=2 | Damage<br>(Magical)
! Level Required !! Shock Ball<br>(Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock Ball !! Mass Release
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|-
| align="left" | 45 || rowspan=2 | 26% || rowspan=2 | 52%
| align="left" | 45 || rowspan=2 | 26%
|-
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| align="left" | [Enhanced]
| align="left" | [Enhanced]
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== Tips and Details ==
== Tips and Details ==
[[File:TS.png|thumb|The different appearances of the gear]]
[[File:TS.png|thumb|The different appearances of the gear]]
*'''[Enhanced] Thousand Star''' can deal up to 4,200% (1,100% in PvP) Magical Damage without [[El Crystal Spectrum]]. Mass Release can deal up to 8,400% (2,200% in PvP) Magical Damage.
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
**With '''Empowered''', it can deal up to 5,040% (1,320% in PvP) Magical Damage without [[El Crystal Spectrum]] and Mass Release can deal up to 10,080% (2,640% in PvP) Magical Damage.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
*There is a long skill delay when '''Thousand Star''' is summoned and nearby enemies will receive hitstun.
*With no field / <font color="red">'''Amplify'''</font> / <font color="blue">'''Spectrum'''</font> / <font color="green">'''Reactive'''</font> / <font color="grey">'''Fusion'''</font> respectively, '''[Enhanced] Thousand Star''' can deal up to {{formatnum:{{#expr: 75*100}}}}% ({{formatnum:{{#expr: 26*100}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 75*100*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 75*100*0.45*3}}}}% ({{formatnum:{{#expr: 26*0.45*100*3}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 75*0.55*100*2}}}}% ({{formatnum:{{#expr: 26*0.55*100*2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 75*0.25*100*2*3}}}}% ({{formatnum:{{#expr: 26*0.25*100*2*3}}}}% in PvP)</font> Magical Damage.
*Whenever Eve lands a hit, the gear fires a shock ball at the nearest enemy target.
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: 75*100*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 75*100*1.2*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% ({{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% ({{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% ({{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% in PvP)</font> Magical Damage.
**The gear will fire shock balls when an enemy is hit by items picked up by the player with the gear, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*When triggering '''Mass Release''', the skill can deal up to {{formatnum:{{#expr: 75*2*50*2}}}}% ({{formatnum:{{#expr: 26*2*50*2}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 75*2*50*2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2}}}}% in PvP) with any force field mode, assuming no shock balls had been fired yet.
*Shock balls will home in on what is considered the 'center' of the target's hitbox.
**With the '''Empowered''' trait, '''Mass Release''' can deal up to {{formatnum:{{#expr: 75*2*50*2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 75*2*50*2*1.2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2*1.2}}}}% in PvP) with any force field mode, assuming no shock balls had been fired yet.
**However, there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*Shock balls cannot trigger elemental enchantments and can no longer trigger most 'on hit' effect activations.
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger; when used in Spectrum Mode, it will release 3 smaller shock balls; and when used in Reactive Mode, it will release smaller shock balls that will pierce to hit twice. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill.
*There is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*Pressing the skill key again while the gear is active will trigger a '''Mass Release'''; however, only half of the remaining shock balls will be fired (Ex. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note that '''Mass Release''' doubles the damage for each shock ball.
*Shock balls cannot trigger elemental enchantments or most 'on hit' effect activations.
**'''Mass Release''' is only possible if a target is selected by hitting them after the gear is summoned.
*The shock balls act much like normal Electron Balls under the effects of a force field mode. '''Amplify''' increases their size and damage, '''Spectrum''' decreases their damage but splits them into 3, '''Reactive''' decreases their damage and allows them to pierce enemies once, and '''Fusion''' decreases their damage, allows them to pierce once, and splits them into 3.
**Shock balls are not additionally affected by passing through a force field generated by a skill.
*An enemy is locked onto whenever you hit them. A locked on target is required to be able to use '''Mass Release'''.
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Reactive, or Fusion mode.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[7-6|Avalanche]] or [[9-4|Ignia]] when they hover during certain attacks, or [[6-6|Dark Nephilim]] and [[7-5|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
*When used against [[6-6|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
**There may also be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
*'''Mass Release''' is affected by [[Code: Recovery - Breaker]].
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