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Thousand Star: Difference between revisions

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|Skill=Thousand Star
|Skill=Thousand Star
}}
}}
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|300}}</div>
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class                   !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Mode !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
! rowspan="3" | Level Required !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
!  rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
!  rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Damage !! Shock Ball Count
! Damage !! Shock Ball Count
|-
| colspan=15 | '''Normal'''
|-
|-
| align="left" | 45 || rowspan=2 | 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan="2" | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| '''{{PvE}}''' || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 2
| '''{{PvP}}''' || 26%
|}
|-  
 
| colspan=15 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Shock Ball<br>(Magical)
|-
|-
| align="left" | 45 || rowspan=2 | 26%
| '''{{PvE}}''' || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced]
| '''{{PvP}}''' || 26%
|}
|}
<br>
<br>


== [[Skill Traits]]==
== [[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Light Thousand Star !! Empowered Thousand Star  
! colspan=2 | Light Thousand Star !! Empowered Thousand Star  
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! MP Usage
! MP Usage
|-
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=4 | Mode !! colspan=12 | Base
|-
! colspan=6 | Normal !! colspan=6 | Empowered
|-
! colspan=5 |Shock Ball !! rowspan=2 | Mass Release !! colspan=5 |Shock Ball !! rowspan=2 | Mass Release
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
| {{PvE}}
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50}}}}%
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*1.2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50}}}}%
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*1.2}}}}%
|}
*'''Mass Release''' is based on a single target.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| width="40" | [[Image:SpectroElCrystal.png]]
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== Tips and Details ==
== Tips and Details ==
[[File:TS.png|thumb|The different appearances of the gear]]
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
*With no field / <font color="red">'''Amplify'''</font> / <font color="blue">'''Spectrum'''</font> / <font color="green">'''Reactive'''</font> / <font color="grey">'''Fusion'''</font> respectively, '''[Enhanced] Thousand Star''' can deal up to {{formatnum:{{#expr: 75*100}}}}% ({{formatnum:{{#expr: 26*100}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 75*100*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 75*100*0.45*3}}}}% ({{formatnum:{{#expr: 26*0.45*100*3}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 75*0.55*100*2}}}}% ({{formatnum:{{#expr: 26*0.55*100*2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 75*0.25*100*2*3}}}}% ({{formatnum:{{#expr: 26*0.25*100*2*3}}}}% in PvP)</font> Magical Damage.
*While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: 75*100*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 75*100*1.2*1.2}}}}% ({{formatnum:{{#expr: 26*100*1.2*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% ({{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% ({{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% ({{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% in PvP)</font> Magical Damage.
*When triggering '''Mass Release''', the skill can deal up to {{formatnum:{{#expr: 75*2*50*2}}}}% ({{formatnum:{{#expr: 26*2*50*2}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 75*2*50*2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2}}}}% in PvP) with any force field mode, assuming no shock balls had been fired yet.
**With the '''Empowered''' trait, '''Mass Release''' can deal up to {{formatnum:{{#expr: 75*2*50*2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 75*2*50*2*1.2*1.2}}}}% ({{formatnum:{{#expr: 26*2*50*2*1.2*1.2}}}}% in PvP) with any force field mode, assuming no shock balls had been fired yet.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
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**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[7-6|Avalanche]] or [[9-4|Ignia]] when they hover during certain attacks, or [[6-6|Dark Nephilim]] and [[7-5|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
<br>
== Gallery ==
<gallery>
File:TS.png|The different appearances of the gear.
</gallery>
<br>
<br>


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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" |
*'''Thousand Star''' added.
|-
|-
| 02/02/2012 || - || colspan=2 align="left" |  
| 02/02/2012 || - || colspan=2 align="left" |  
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|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|MP consumed from 300MP to 250MP.}}
*{{buff|MP consumed from 300MP to 250MP.}}
{{nerf|Gear changed from infinite to 60 seconds.}}
*{{nerf|Gear changed from infinite to 60 seconds.}}
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
{{nerf|Shock Ball damage decreased from 116% to 57%}}
*{{nerf|Shock Ball damage decreased from 116% to 57%}}
**Mass Release damage unchanged (116% damage).
**Mass Release damage unchanged (116% damage).
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
{{buff|MP Usage decreased to 200 MP.}}
*{{buff|MP Usage decreased to 200 MP.}}
{{nerf|Damage greatly decreased.}}
*{{nerf|Damage greatly decreased.}}
*Changed from '''Bravery''' to '''Strength''' tier.
*Changed from '''Bravery''' to '''Strength''' tier.
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
{{nerf|Doesn't lock on to targets that are certain distance away.}}
*{{nerf|Doesn't lock on to targets that are certain distance away.}}
|-
|-
| 10/20/2016 || - || colspan=2 align="left" |  
| 10/20/2016 || - || colspan=2 align="left" |  
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*Fixed issue where skill icon sometimes not change when using the skill.
*Fixed issue where skill icon sometimes not change when using the skill.
|-
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
{{nerf|Speed decreased.}}
*{{nerf|Speed decreased.}}
{{nerf|Range decreased.}}
*{{nerf|Range decreased.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*'''Awakened''' trait changed to '''Empowered'''.
*'''Awakened''' trait changed to '''Empowered'''.
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{nerf|Freeze Frames decreased.}}
*{{nerf|Freeze Frames decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
| 03/27/2021 || - || colspan=2 align="left" |
*{{buff|Skill cast speed increased by 50%.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}
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