Thousand Star: Difference between revisions

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__NOTOC__{{Languages|Thousand Star}}
__NOTOC__{{Languages|Thousand Star}}
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|300}}</div>
{{ForceSkillTabs
|Character=Eve
}}
{{#ev:youtube|aW0cc2esnK8|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| [[File:CodeBattleSeraphSkill5.png]]<br>[[File:CodeBattleSeraphSkill5A.png]]
| '''[Special Active]''' Summon a drone that fires shockballs when you attack enemies. (Must have a locked target to release shockball) Remaining shockballs can be fired by pressing the skill key.
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies.<br>(Must have a locked target to release shockball)<br>Remaining shockballs can be fired by pressing the skill key.  
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
|-
|
| {{SkillText|True|ThousandStar}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class                   !! Level Required !! Left Skill Trait Level  !! Right Skill Trait Level  !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Code: Battle Seraph]] || 45             || 53                || 62 || {{SkillText|SkillQuest|3}}
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan="2" | Character Level !! colspan=2 | Damage<br>(Magical) !! colspan=4 | Thousand Star !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown !! rowspan="2" | Mass Release<br>Cooldown
! rowspan="3" | Mode !! rowspan=3 | Shockball (Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits Per Shockball !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Shock Ball !! Mass Release !! Number of Stars !! Number of Stars<br>Mass Release !! Number of Stars per hit !! Duration
!  rowspan="2" | Shockball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery On Duration Expiry !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
|-
! Damage !! Shockball Count
|-
| colspan=15 | '''Normal'''
|-
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
| {{PvP}} || 26%
|-
| colspan=15 | '''[Enhanced]'''
|-
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | 45 || 34% || 68% || 100 || 50 || 1 || 60 Seconds || 200 MP || 20 Seconds || 5 Seconds
| {{PvP}} || 26%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Thousand Star|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Eve}}"
<br>
! colspan=6 | Awakened Thousand Star
 
|- style="background:{{ColorSel|CharLight|Eve}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
{{Columns|
|- style="background:{{ColorSel|CharLight|Eve}}"
<div>
! Number of Stars !! Number of Stars per hit
=== Normal ===
|-
{{Damage|true|Eve
| 53 || {{SkillText|Awakened|Thousand Star - Mega Charge}} || 120 || 62 || {{SkillText|Awakened|Thousand Star - Double Shot}} || 2
|dmg=75
|}
|pvp_dmg=26
|hits=100
|empowered=true
}}
</div>
<div>
=== Amplify ===
{{Damage|true|Eve
|dmg=75*1.2
|pvp_dmg=26*1.2
|hits=100
|empowered=true
}}
</div>
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=75*0.45
|pvp_dmg=26*0.45
|hits=100*3
|empowered=true
}}
</div>
<div>
=== Reactive ===
{{Damage|true|Eve
|dmg=75*0.55
|pvp_dmg=26*0.55
|hits=100*2
|empowered=true
}}
</div>
<div>
=== Fusion ===
{{Damage|true|Eve
|dmg=75*0.25
|pvp_dmg=26*0.25
|hits=100*2*3
|empowered=true
}}
</div>
<div>
=== Mass Release ===
{{Damage|true|Eve
|dmg=75*2
|pvp_dmg=26*2
|hits=1
|hits_max=50
|empowered=true
}}
</div>
}}
*'''Mass Release''' damage assumes single target and ranges from 1~100 remaining Shockballs.
<br>
 
== Related Skills ==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*There is a long skill delay when '''Thousand Star''' is summoned and nearby enemies will receive hitstun.
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
*Whenever Eve lands a hit, the gear fires a shock ball at the nearest enemy target.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
**The gear will fire shock balls when an enemy is hit by items picked up by the player with the gear, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
*Shock balls will home in on what is considered the 'center' of the target's hitbox.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
**However, there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*Shock balls cannot trigger elemental enchantments and can no longer trigger most 'on hit' effect activations.
*There is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger; when used in Spectrum Mode, it will release 3 smaller shock balls; and when used in Induction Mode, it will release smaller shock balls that will pierce to hit twice. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill.
*Shock balls cannot trigger elemental enchantments or most 'on hit' effect activations.
*Pressing the skill key again while the gear is active will trigger a '''Mass Release'''; however, only half of the remaining shock balls will be fired (Ex. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note that '''Mass Release''' doubles the damage for each shock ball.
*The shock balls act much like normal Electron Balls under the effects of a force field mode. '''Amplify''' increases their size and damage, '''Spectrum''' decreases their damage but splits them into 3, '''Reactive''' decreases their damage and allows them to pierce enemies once, and '''Fusion''' decreases their damage, allows them to pierce once, and splits them into 3.
**'''Mass Release''' is only possible if a target is selected by hitting them after the gear is summoned.
**Shock balls are not additionally affected by passing through a force field generated by a skill.
*An enemy is locked onto whenever you hit them. A locked on target is required to be able to use '''Mass Release'''.
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*When used against [[6-6|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
**There may also be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Induction Mode, respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
[[File:TS.png]]
<br>
 
== Gallery ==
<gallery>
File:TS.png|The different appearances of the gear.
</gallery>
<br>
<br>


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==Updates==
==Updates==
*02/02/2012 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
**This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
|-
*03/29/2012 KR
! colspan=2 | Date !! colspan=2 | Changes
**Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted.  After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
|-
***The player will regain 1.25MP per remaining shock ball.
! KR !! NA !! PvE !! PvP
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
|-
*** Mass release damage was not decreased. (deals 116% damage per shock ball)
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" |
*06/27/2013 KR
*'''Thousand Star''' added.
**MP Usage decreased to 200 MP.
|-
**Damage greatly decreased.
| 02/02/2012 || - || colspan=2 align="left" |
*02/04/2016 (KR) / 03/16/2016 (NA)
*This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
**Doesn't lock on to targets that are certain distance away in PvP.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|MP consumed from 300MP to 250MP.}}
*{{nerf|Gear changed from infinite to 60 seconds.}}
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
*{{nerf|Shock Ball damage decreased from 116% to 57%}}
**Mass Release damage unchanged (116% damage).
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{buff|MP Usage decreased to 200 MP.}}
*{{nerf|Damage greatly decreased.}}
*Changed from '''Bravery''' to '''Strength''' tier.
|-
| 02/04/2016 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|Doesn't lock on to targets that are certain distance away.}}
|-
| 10/20/2016 || - || colspan=2 align="left" |
*Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%".
|-
| 02/09/2017 || - || colspan=2 align="left" |
*Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields.
|-
| 03/16/2017 || - || colspan=2 align="left" |
*Fixed issue where skill icon sometimes not change when using the skill.
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Speed decreased.}}
*{{nerf|Range decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Light'''.
*'''Awakened''' trait changed to '''Empowered'''.
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{nerf|Freeze Frames decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
*{{buff|Invincibility frames increased.}}
|-
| 03/27/2021 || - || colspan=2 align="left" |
*{{buff|Skill cast speed increased by 50%.}}
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=???               |KRName=Thousand Star
|KR=사우전드 스타               |KRName=Thousand Star
|JP=サウザンドスター |JPName=Thousand Star
|JP=サウザンドスター |JPName=Thousand Star
|DE= Tausendstern |DEName = Thousand Star
|DE= Tausendstern |DEName = Thousand Star
|FR=Milliers d'étoiles |FRName=Thousand Star
|FR=Milliers d'étoiles |FRName=Thousand Star
|CN=众星攻击 |CNName=Multiply Stars Attack
|CN=众星攻击 |CNName=Multiply Stars Attack
|ES=Mil estrellas |ESName=Thousand Star
|IT=Miriade di Stelle |ITName=Thousand Star
|PL=Multi-Gwiazda |PLName=Multi Star
|BR=Mil Estrelas |BRName=Thousand Star
}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{BSSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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