Thousand Star: Difference between revisions

I was looking for the mass release info and there was too much info around, so I added a few simple breaks and formatting.
(I was looking for the mass release info and there was too much info around, so I added a few simple breaks and formatting.)
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*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
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*Pressing the skill key again while the gear is active will trigger a '''''mass release''''': however, only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note, however, that the in-game description states the mass release doubles the damage for each shock ball, despite halving the amount.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The gear will not function if a mass release is attempted without selecting a target.
**The gear will not function if a mass release is attempted without selecting a target.
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**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**When in a party Mass Release may sometimes fail to release on the host client resulting in no damage done and the attack being wasted.
**When in a party Mass Release may sometimes fail to release on the host client resulting in no damage done and the attack being wasted.
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*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
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