Thousand Star: Difference between revisions

420 bytes removed ,  7 February 2012
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''This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by casting a skill which generates a force field for a few seconds (e.g. [[Sweep Rolling]]). As the skill hits the targets, the shock balls are released and passed through the force field, multiplying or amplifying the balls.''
''This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by casting a skill which generates a force field for a few seconds (e.g. [[Sweep Rolling]]). As the skill hits the targets, the shock balls are released and passed through the force field, multiplying or amplifying the balls.''


After server maintenance in Korea 02 Feb 2012, this skill's Mass Release is not longer affected by [[El Crystal Spectrum]].
After server maintenance in Korea 02 Feb 2012, this skill's Mass Release mode is not longer affected by [[El Crystal Spectrum]].
Full Change log:
 
1) Increase Shock ball's speed .
2) Not longer affected by [[El Crystal Spectrum]].
3) If mass release is activated but lost its target, it will attempted to the nearest next target.
4) Mass release's homing range.
5) Added 5sec Cool down after Mass release before casting other [[Thousand Star]].
6) Shock ball will lost its target if it was too far away from Player.
7) Fixed effect sound of Shock ball.
 
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