Thousand Star: Difference between revisions

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*Stuns the environment when summoned, and the gear fires a shock ball at the target whenever Eve attacks or use a skill.
*Stuns the environment when summoned, and the gear fires a shock ball at the target whenever Eve attacks or use a skill.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
**After 2/2/12 server maintenance patch in KR server, this skill's Mass Release mode is not longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
**After 2/2/12 server maintenance patch in KR server, this skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and insantly releasing will only fire 50).
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The gear will not function if a mass release is attempted without selecting a target.
**The gear will not function if a mass release is attempted without selecting a target.
*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
**After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**The Damage decreased from 116% to 57% and mp consumed from 300 MP to 250 MP.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.




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