Thousand Star: Difference between revisions

(→‎Skill Traits: both trait are awakened so why not merged???)
Line 86: Line 86:


==Updates==
==Updates==
*2/2/2012 KR
*02/02/2012 KR
**This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
**This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
*3/29/2012 KR
*03/29/2012 KR
**Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted.  After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted.  After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
***The player will regain 1.25MP per remaining shock ball.
***The player will regain 1.25MP per remaining shock ball.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
*** Mass release damage was not decreased. (deals 116% damage per shock ball)
*** Mass release damage was not decreased. (deals 116% damage per shock ball)
*06/27/2013 KR
**MP Usage decreased to 200 MP.
**Damage greatly decreased.
*02/04/2016 KR
**Doesn't lock on to targets that are certain distance away in PvP.
<br>


<br>
==Alternative Names ==
==Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
ElEditors
82,923

edits