Thousand Star: Difference between revisions

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m (→‎Tips and Details: Minor list restructuring (Also had added some extra bits about the lock-on\homing aspects))
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*There is a long skill delay when summoned and nearby enemies will be stunned.
*There is a long skill delay when summoned and nearby enemies will be stunned.
*Whenever Eve lands a hit the gear fires a shock ball at the target.
*Whenever Eve lands a hit the gear fires a shock ball at the target.
**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*When a Dwarf or Giant Potion is obtained, the gear increases or decreases the size of its shock balls.
*When a Dwarf or Giant Potion is obtained, the gear increases or decreases the size of its shock balls.
**The gear itself does not grow or shrink.
**The gear itself does not grow or shrink.
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**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[6-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[6-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox, in some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
***In some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
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