Thousand Star/zh-hant: Difference between revisions

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***要注意某些怪物(例如[[7-6/zh-hant|阿巴拉茲]])命中判定的正中央是空的,沒有命中判定,所以有可能幾乎沒有造成什麼傷害。
***要注意某些怪物(例如[[7-6/zh-hant|阿巴拉茲]])命中判定的正中央是空的,沒有命中判定,所以有可能幾乎沒有造成什麼傷害。
***衝擊球能夠攻擊逃離地圖的怪物(例如[[4-5/zh-hant|克勞爾布萊德]]召喚它的小型複製體時),因為實際上它們的命中判定依舊存在。
***衝擊球能夠攻擊逃離地圖的怪物(例如[[4-5/zh-hant|克勞爾布萊德]]召喚它的小型複製體時),因為實際上它們的命中判定依舊存在。
***當對[[6-6/zh-hans|卡查厄斯]]時,衝擊球會在它的身體正中央繞圈,而不是頭部。由於它身體正中央沒有命中判定,所以導致沒造成多少傷害。
***當對[[6-6/zh-hant|卡查厄斯]]時,衝擊球會在它的身體正中央繞圈,而不是頭部。由於它身體正中央沒有命中判定,所以導致沒造成多少傷害。
**當[[El Crystal Spectrum/zh-hant|粉晶電磁力場]]被啟動時,“萬核解散”時發射的震盪球也會受到光譜的效果。
**當[[El Crystal Spectrum/zh-hant|粉晶電磁力場]]被啟動時,“萬核解散”時發射的震盪球也會受到光譜的效果。
**就算超過了技能的30秒冷卻時間,“萬核解散”依舊會有有5秒的冷卻時間。
**就算超過了技能的30秒冷卻時間,“萬核解散”依舊會有有5秒的冷卻時間。
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== Trivia ==
== 花絮 ==
*Despite what the name suggests, there are only a hundred stars, not a thousand.
*雖然技能名字是萬核引爆,但是實際上卻只有100顆衝擊球。
*When a Dwarf or Giant Potion is obtained, the gear increases or decreases the size of its shock balls.
*獲得巨人或小人藥水時,核心發射出的衝擊球大小也會隨之改變。
**The gear itself does not grow or shrink.
**核心本身的大小不會改變。
*If used in the fight against Dark Nephilim in [[6-6|Southern Gate]] and [[Henir's Time and Space]] there may be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*[[6-6/zh-hant|渾沌之門]]或者[[Henir's Time and Space/zh-hant|赫尼爾時空]]中使用這個技能對付卡查厄斯的話,可能會導致衝擊球向後方飛去,提前觸發城門機關。
*After the Skill Tree Revamp, it is no longer possible to keep both Thousand Star and Energetic Heart in which Thousand Star can no longer be affected by Fusion Mode.
*由於技能樹重組後,萬核引爆和融合光譜的充能核心衝突,所以融合光譜下的核心成為了老玩家之間永久的記憶。
*The gear looks similar to that of the Queen's Core.
*核心的樣子看起來很像女王核心
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==Updates==
==更新==
*2/2/2012 KR
*2/2/2012 KR
**This skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
**釋放衝擊球時不會再次受到[[El Crystal Spectrum/zh-hant|粉晶電磁力場]]的效果。
*3/29/2012 KR
*3/29/2012 KR
**Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted.  After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**核心持續時間由無限(除非衝擊球全部發射完畢)變為60秒,當核心消失時,伊芙會恢復一定量的MP(根據剩餘衝擊球數量決定)。
***The player will regain 1.25MP per remaining shock ball.
***每顆衝擊球恢復1.25MP。
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
**衝擊球的魔法傷害從116%减少到56%,MP消耗由300 MP減少到250 MP。
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball)
*** 釋放衝擊球的傷害沒有減少,依舊是每顆衝擊球116%魔法傷害。
*6/27/2013 KR
**衝擊球的魔法傷害减少,MP消耗減少(250 MP → 200 MP)。
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{{BSSkills}}
{{CBSSkillsCN}}
[[Category:Second Job MP2 Tier Skills]]
[[Category:2转MP2]]
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