Titan's Grotto: Difference between revisions

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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-T''' - A turret that specializes in aerial bombardments.
| '''Izellon Guarder Type-T''' - A turret that specializes in aerial bombardments. All attacks from the turrets will cause 2 seconds of cooldown on skills for players within the attack range, even through invincibility frames.
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*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Beam Detonation:''' Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center. Being inside the explosion area will force all skills into cooldown, even if the blast was avoided with invincibility frames. The turrets prioritize targetting players near the '''Izellon Omega''', but will target nearby players at times as well.
*'''Beam Detonation:''' Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center. The turrets prioritize targeting players near the '''Izellon Omega''', but will target nearby players at times as well.
*'''Self-Repair:''' After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.
*'''Self-Repair:''' After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Kai''' - A generator on the machine's lowest floor, they must be destroyed to activate the portal to the upper floors.
| '''Izellon Kai''' - A generator on the machine's lowest floor. The teleporter on the floor above them will not be active until destroyed, but this also means only one must be destroyed to progress.
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*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces all physical damage.
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
*'''Barrier Surge:''' Causes energy to surge through the barrier, shocking players nearby.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-R''' - A combat robot. Destroy it to open the core's weak point.
| '''Izellon Guarder Type-R''' - One of four combat robots colored red, yellow, green and purple. Defeating the yellow or purple robot will activate a teleporter to the '''Izellon Core''' on the same side as the room it is in. Defeating the green robot will deactivate the green '''Elemental Gear''', while defeating the red robot will deactivate the red '''Elemental Gear'''.
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*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the Nature room.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the green room.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes that correspond to the '''Izellon Guarder Type-R''' in the same colored room.
| '''Izellon Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
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*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''Elemental Gear:''' A gear-shaped aura will surround all elemental nodes for as long as their respective '''Izellon Garder Type-R''' lives. '''Nature''' inflicts poison and '''Fire''' inflicts burn. All auras inflict hitstun and deal extremely high damage.
*'''Elemental Gear:''' A gear-shaped aura will surround the red and green elemental nodes for as long as their respective '''Izellon Guarder Type-R''' lives. The green aura inflicts poison and the red aura inflicts burn. Both auras inflict hitstun and deal extremely high damage. The aura depends on which of the red or green node is currently on the left side of the core, and will appear on both sides.
*'''Core Spin:''' Rotates the elemental nodes on its side. This will be used for as long as even 1 node is still surrounded by an '''Elemental Gear'''. This deals no damage.
*'''Core Spin:''' Rotates the elemental nodes on its side. This deals no damage, and simply influences the '''Elemental Gear''' attack.
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Core''' - A mass of gears encasing the energy core.
| '''Izellon Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
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*'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to eachother, a link will appear between them that also deals damage.
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
*'''EMP:''' Emit an electrical discharge which will force all skills into cooldown, even if the blast was avoided with invincibility frames.
*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
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| BDrop={{:13-5Bdrop1}}
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