Titan's Grotto: Difference between revisions

no edit summary
(it's an energy ball, not debris.)
No edit summary
Line 43: Line 43:
|
|
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Beam Detonation:''' Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center. This will only be aimed at the top room in phase 1. Being inside the explosion area will force all skills into cooldown, even if the blast was avoided with invincibility frames.
*'''Beam Detonation:''' Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center. Being inside the explosion area will force all skills into cooldown, even if the blast was avoided with invincibility frames. The turrets prioritize targetting players near the '''Izellon Omega''', but will target nearby players at times as well.
*'''Self-Repair:''' After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Kai''' - A generator on the machine's lowest floor, they must be destroyed to activate the portal to the upper floors.
| '''Izellon Kai''' - A generator on the machine's lowest floor, they must be destroyed to activate the portal to the upper floors.
|
|
 
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces all physical damage.
*'''Barrier Surge:''' Causes energy to surge through the barrier, shocking players nearby.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
Line 58: Line 60:
| '''Izellon Garder Type-R''' - A combat robot. Destroy it to open the core's weak point.
| '''Izellon Garder Type-R''' - A combat robot. Destroy it to open the core's weak point.
|
|
 
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the Nature room.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
Line 67: Line 70:
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Core''' - The core of the machine imbued with the power of the elements.
| '''Izellon Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes that correspond to the '''Izellon Garder Type-R''' in the same colored room.
|
|
 
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''Elemental Gear:''' A gear-shaped aura will surround all elemental nodes for as long as their respective '''Izellon Garder Type-R''' lives. '''Nature''' inflicts poison and '''Fire''' inflicts burn. All auras inflict hitstun and deal extremely high damage.
*'''Core Spin:''' Rotates the elemental nodes on its side. This will be used for as long as even 1 node is still surrounded by an '''Elemental Gear'''. This deals no damage.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
Line 76: Line 81:
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Defense Node''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their lights activated will instantly destroy the robot.
|'''Defense Node''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight.
|-
|-
|
|
Line 82: Line 87:
|-
|-
|
|
|'''Low Gravity''' - Against the boss, gravity is decrease, allowing for more floaty jumps.
|'''Low Gravity''' - Against the boss, gravity is decreased, allowing for more floaty jumps.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
ElEditors, Administrators
16,037

edits